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- using Ryujinx.HLE.Gpu.Memory;
- using Ryujinx.HLE.Gpu.Texture;
- using System.Collections.Generic;
- namespace Ryujinx.HLE.Gpu.Engines
- {
- class NvGpuEngineDma : INvGpuEngine
- {
- public int[] Registers { get; private set; }
- private NvGpu Gpu;
- private Dictionary<int, NvGpuMethod> Methods;
- public NvGpuEngineDma(NvGpu Gpu)
- {
- this.Gpu = Gpu;
- Registers = new int[0x1d6];
- Methods = new Dictionary<int, NvGpuMethod>();
- void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
- {
- while (Count-- > 0)
- {
- Methods.Add(Meth, Method);
- Meth += Stride;
- }
- }
- AddMethod(0xc0, 1, 1, Execute);
- }
- public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
- {
- Method(Vmm, PBEntry);
- }
- else
- {
- WriteRegister(PBEntry);
- }
- }
- private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- int Control = PBEntry.Arguments[0];
- bool SrcLinear = ((Control >> 7) & 1) != 0;
- bool DstLinear = ((Control >> 8) & 1) != 0;
- long SrcAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.SrcAddress);
- long DstAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.DstAddress);
- int SrcPitch = ReadRegister(NvGpuEngineDmaReg.SrcPitch);
- int DstPitch = ReadRegister(NvGpuEngineDmaReg.DstPitch);
- int DstBlkDim = ReadRegister(NvGpuEngineDmaReg.DstBlkDim);
- int DstSizeX = ReadRegister(NvGpuEngineDmaReg.DstSizeX);
- int DstSizeY = ReadRegister(NvGpuEngineDmaReg.DstSizeY);
- int DstSizeZ = ReadRegister(NvGpuEngineDmaReg.DstSizeZ);
- int DstPosXY = ReadRegister(NvGpuEngineDmaReg.DstPosXY);
- int DstPosZ = ReadRegister(NvGpuEngineDmaReg.DstPosZ);
- int SrcBlkDim = ReadRegister(NvGpuEngineDmaReg.SrcBlkDim);
- int SrcSizeX = ReadRegister(NvGpuEngineDmaReg.SrcSizeX);
- int SrcSizeY = ReadRegister(NvGpuEngineDmaReg.SrcSizeY);
- int SrcSizeZ = ReadRegister(NvGpuEngineDmaReg.SrcSizeZ);
- int SrcPosXY = ReadRegister(NvGpuEngineDmaReg.SrcPosXY);
- int SrcPosZ = ReadRegister(NvGpuEngineDmaReg.SrcPosZ);
- int DstPosX = (DstPosXY >> 0) & 0xffff;
- int DstPosY = (DstPosXY >> 16) & 0xffff;
- int SrcPosX = (SrcPosXY >> 0) & 0xffff;
- int SrcPosY = (SrcPosXY >> 16) & 0xffff;
- int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
- int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
- ISwizzle SrcSwizzle;
- if (SrcLinear)
- {
- SrcSwizzle = new LinearSwizzle(SrcPitch, 1);
- }
- else
- {
- SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, 1, SrcBlockHeight);
- }
- ISwizzle DstSwizzle;
- if (DstLinear)
- {
- DstSwizzle = new LinearSwizzle(DstPitch, 1);
- }
- else
- {
- DstSwizzle = new BlockLinearSwizzle(DstSizeX, 1, DstBlockHeight);
- }
- for (int Y = 0; Y < DstSizeY; Y++)
- for (int X = 0; X < DstSizeX; X++)
- {
- long SrcOffset = SrcAddress + (uint)SrcSwizzle.GetSwizzleOffset(X, Y);
- long DstOffset = DstAddress + (uint)DstSwizzle.GetSwizzleOffset(X, Y);
- Vmm.WriteByte(DstOffset, Vmm.ReadByte(SrcOffset));
- }
- }
- private long MakeInt64From2xInt32(NvGpuEngineDmaReg Reg)
- {
- return
- (long)Registers[(int)Reg + 0] << 32 |
- (uint)Registers[(int)Reg + 1];
- }
- private void WriteRegister(NvGpuPBEntry PBEntry)
- {
- int ArgsCount = PBEntry.Arguments.Count;
- if (ArgsCount > 0)
- {
- Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
- }
- }
- private int ReadRegister(NvGpuEngineDmaReg Reg)
- {
- return Registers[(int)Reg];
- }
- private void WriteRegister(NvGpuEngineDmaReg Reg, int Value)
- {
- Registers[(int)Reg] = Value;
- }
- }
- }
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