NvGpuEngine3dReg.cs 3.0 KB

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  1. namespace Ryujinx.HLE.Gpu.Engines
  2. {
  3. enum NvGpuEngine3dReg
  4. {
  5. FrameBufferNAddress = 0x200,
  6. FrameBufferNWidth = 0x202,
  7. FrameBufferNHeight = 0x203,
  8. FrameBufferNFormat = 0x204,
  9. ViewportScaleX = 0x280,
  10. ViewportScaleY = 0x281,
  11. ViewportScaleZ = 0x282,
  12. ViewportTranslateX = 0x283,
  13. ViewportTranslateY = 0x284,
  14. ViewportTranslateZ = 0x285,
  15. VertexArrayFirst = 0x35d,
  16. VertexArrayCount = 0x35e,
  17. ClearDepth = 0x364,
  18. ClearStencil = 0x368,
  19. StencilBackFuncRef = 0x3d5,
  20. StencilBackMask = 0x3d6,
  21. StencilBackFuncMask = 0x3d7,
  22. VertexAttribNFormat = 0x458,
  23. DepthTestEnable = 0x4b3,
  24. IBlendEnable = 0x4b9,
  25. DepthTestFunction = 0x4c3,
  26. BlendSeparateAlpha = 0x4cf,
  27. BlendEquationRgb = 0x4d0,
  28. BlendFuncSrcRgb = 0x4d1,
  29. BlendFuncDstRgb = 0x4d2,
  30. BlendEquationAlpha = 0x4d3,
  31. BlendFuncSrcAlpha = 0x4d4,
  32. BlendFuncDstAlpha = 0x4d6,
  33. BlendEnableMaster = 0x4d7,
  34. IBlendNEnable = 0x4d8,
  35. StencilEnable = 0x4e0,
  36. StencilFrontOpFail = 0x4e1,
  37. StencilFrontOpZFail = 0x4e2,
  38. StencilFrontOpZPass = 0x4e3,
  39. StencilFrontFuncFunc = 0x4e4,
  40. StencilFrontFuncRef = 0x4e5,
  41. StencilFrontFuncMask = 0x4e6,
  42. StencilFrontMask = 0x4e7,
  43. VertexArrayElemBase = 0x50d,
  44. TexHeaderPoolOffset = 0x55d,
  45. TexSamplerPoolOffset = 0x557,
  46. StencilTwoSideEnable = 0x565,
  47. StencilBackOpFail = 0x566,
  48. StencilBackOpZFail = 0x567,
  49. StencilBackOpZPass = 0x568,
  50. StencilBackFuncFunc = 0x569,
  51. ShaderAddress = 0x582,
  52. VertexBeginGl = 0x586,
  53. PrimRestartEnable = 0x591,
  54. PrimRestartIndex = 0x592,
  55. IndexArrayAddress = 0x5f2,
  56. IndexArrayEndAddr = 0x5f4,
  57. IndexArrayFormat = 0x5f6,
  58. IndexBatchFirst = 0x5f7,
  59. IndexBatchCount = 0x5f8,
  60. CullFaceEnable = 0x646,
  61. FrontFace = 0x647,
  62. CullFace = 0x648,
  63. QueryAddress = 0x6c0,
  64. QuerySequence = 0x6c2,
  65. QueryControl = 0x6c3,
  66. VertexArrayNControl = 0x700,
  67. VertexArrayNAddress = 0x701,
  68. VertexArrayNDivisor = 0x703,
  69. IBlendNSeparateAlpha = 0x780,
  70. IBlendNEquationRgb = 0x781,
  71. IBlendNFuncSrcRgb = 0x782,
  72. IBlendNFuncDstRgb = 0x783,
  73. IBlendNEquationAlpha = 0x784,
  74. IBlendNFuncSrcAlpha = 0x785,
  75. IBlendNFuncDstAlpha = 0x786,
  76. VertexArrayNEndAddr = 0x7c0,
  77. ShaderNControl = 0x800,
  78. ShaderNOffset = 0x801,
  79. ShaderNMaxGprs = 0x803,
  80. ShaderNType = 0x804,
  81. ConstBufferSize = 0x8e0,
  82. ConstBufferAddress = 0x8e1,
  83. ConstBufferOffset = 0x8e3,
  84. TextureCbIndex = 0x982
  85. }
  86. }