| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 |
- using System;
- using System.Diagnostics;
- namespace Ryujinx.Graphics.Gal.Texture
- {
- class ASTCPixel
- {
- public short R { get; set; }
- public short G { get; set; }
- public short B { get; set; }
- public short A { get; set; }
- byte[] BitDepth = new byte[4];
- public ASTCPixel(short _A, short _R, short _G, short _B)
- {
- A = _A;
- R = _R;
- G = _G;
- B = _B;
- for (int i = 0; i < 4; i++)
- BitDepth[i] = 8;
- }
- public void ClampByte()
- {
- R = Math.Min(Math.Max(R, (short)0), (short)255);
- G = Math.Min(Math.Max(G, (short)0), (short)255);
- B = Math.Min(Math.Max(B, (short)0), (short)255);
- A = Math.Min(Math.Max(A, (short)0), (short)255);
- }
- public short GetComponent(int Index)
- {
- switch(Index)
- {
- case 0: return A;
- case 1: return R;
- case 2: return G;
- case 3: return B;
- }
- return 0;
- }
- public void SetComponent(int Index, int Value)
- {
- switch (Index)
- {
- case 0:
- A = (short)Value;
- break;
- case 1:
- R = (short)Value;
- break;
- case 2:
- G = (short)Value;
- break;
- case 3:
- B = (short)Value;
- break;
- }
- }
- public void ChangeBitDepth(byte[] Depth)
- {
- for(int i = 0; i< 4; i++)
- {
- int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
- SetComponent(i, Value);
- BitDepth[i] = Depth[i];
- }
- }
- short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
- {
- Debug.Assert(NewDepth <= 8);
- Debug.Assert(OldDepth <= 8);
- if (OldDepth == NewDepth)
- {
- // Do nothing
- return Value;
- }
- else if (OldDepth == 0 && NewDepth != 0)
- {
- return (short)((1 << NewDepth) - 1);
- }
- else if (NewDepth > OldDepth)
- {
- return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
- }
- else
- {
- // oldDepth > newDepth
- if (NewDepth == 0)
- {
- return 0xFF;
- }
- else
- {
- byte BitsWasted = (byte)(OldDepth - NewDepth);
- short TempValue = Value;
- TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
- TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
- return (byte)(TempValue);
- }
- }
- }
- public int Pack()
- {
- ASTCPixel NewPixel = new ASTCPixel(A, R, G, B);
- byte[] eightBitDepth = { 8, 8, 8, 8 };
- NewPixel.ChangeBitDepth(eightBitDepth);
- return (byte)NewPixel.A << 24 |
- (byte)NewPixel.B << 16 |
- (byte)NewPixel.G << 8 |
- (byte)NewPixel.R << 0;
- }
- // Adds more precision to the blue channel as described
- // in C.2.14
- public static ASTCPixel BlueContract(int a, int r, int g, int b)
- {
- return new ASTCPixel((short)(a),
- (short)((r + b) >> 1),
- (short)((g + b) >> 1),
- (short)(b));
- }
- }
- }
|