ShaderDecodeMove.cs 11 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. private enum IntType
  8. {
  9. U8 = 0,
  10. U16 = 1,
  11. U32 = 2,
  12. U64 = 3,
  13. S8 = 4,
  14. S16 = 5,
  15. S32 = 6,
  16. S64 = 7
  17. }
  18. private enum FloatType
  19. {
  20. F16 = 1,
  21. F32 = 2,
  22. F64 = 3
  23. }
  24. public static void F2f_C(ShaderIrBlock Block, long OpCode)
  25. {
  26. EmitF2f(Block, OpCode, ShaderOper.CR);
  27. }
  28. public static void F2f_I(ShaderIrBlock Block, long OpCode)
  29. {
  30. EmitF2f(Block, OpCode, ShaderOper.Immf);
  31. }
  32. public static void F2f_R(ShaderIrBlock Block, long OpCode)
  33. {
  34. EmitF2f(Block, OpCode, ShaderOper.RR);
  35. }
  36. public static void F2i_C(ShaderIrBlock Block, long OpCode)
  37. {
  38. EmitF2i(Block, OpCode, ShaderOper.CR);
  39. }
  40. public static void F2i_I(ShaderIrBlock Block, long OpCode)
  41. {
  42. EmitF2i(Block, OpCode, ShaderOper.Immf);
  43. }
  44. public static void F2i_R(ShaderIrBlock Block, long OpCode)
  45. {
  46. EmitF2i(Block, OpCode, ShaderOper.RR);
  47. }
  48. public static void I2f_C(ShaderIrBlock Block, long OpCode)
  49. {
  50. EmitI2f(Block, OpCode, ShaderOper.CR);
  51. }
  52. public static void I2f_I(ShaderIrBlock Block, long OpCode)
  53. {
  54. EmitI2f(Block, OpCode, ShaderOper.Imm);
  55. }
  56. public static void I2f_R(ShaderIrBlock Block, long OpCode)
  57. {
  58. EmitI2f(Block, OpCode, ShaderOper.RR);
  59. }
  60. public static void I2i_C(ShaderIrBlock Block, long OpCode)
  61. {
  62. EmitI2i(Block, OpCode, ShaderOper.CR);
  63. }
  64. public static void I2i_I(ShaderIrBlock Block, long OpCode)
  65. {
  66. EmitI2i(Block, OpCode, ShaderOper.Imm);
  67. }
  68. public static void I2i_R(ShaderIrBlock Block, long OpCode)
  69. {
  70. EmitI2i(Block, OpCode, ShaderOper.RR);
  71. }
  72. public static void Mov_C(ShaderIrBlock Block, long OpCode)
  73. {
  74. ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
  75. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode));
  76. }
  77. public static void Mov_I(ShaderIrBlock Block, long OpCode)
  78. {
  79. ShaderIrOperImm Imm = GetOperImm19_20(OpCode);
  80. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  81. }
  82. public static void Mov_I32(ShaderIrBlock Block, long OpCode)
  83. {
  84. ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
  85. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  86. }
  87. public static void Mov_R(ShaderIrBlock Block, long OpCode)
  88. {
  89. ShaderIrOperGpr Gpr = GetOperGpr20(OpCode);
  90. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
  91. }
  92. private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  93. {
  94. bool NegA = ((OpCode >> 45) & 1) != 0;
  95. bool AbsA = ((OpCode >> 49) & 1) != 0;
  96. ShaderIrNode OperA;
  97. switch (Oper)
  98. {
  99. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  100. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  101. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  102. default: throw new ArgumentException(nameof(Oper));
  103. }
  104. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  105. ShaderIrInst RoundInst = GetRoundInst(OpCode);
  106. if (RoundInst != ShaderIrInst.Invalid)
  107. {
  108. OperA = new ShaderIrOp(RoundInst, OperA);
  109. }
  110. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  111. }
  112. private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  113. {
  114. IntType Type = GetIntType(OpCode);
  115. if (Type == IntType.U64 ||
  116. Type == IntType.S64)
  117. {
  118. //TODO: 64-bits support.
  119. //Note: GLSL doesn't support 64-bits integers.
  120. throw new NotImplementedException();
  121. }
  122. bool NegA = ((OpCode >> 45) & 1) != 0;
  123. bool AbsA = ((OpCode >> 49) & 1) != 0;
  124. ShaderIrNode OperA;
  125. switch (Oper)
  126. {
  127. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  128. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  129. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  130. default: throw new ArgumentException(nameof(Oper));
  131. }
  132. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  133. ShaderIrInst RoundInst = GetRoundInst(OpCode);
  134. if (RoundInst != ShaderIrInst.Invalid)
  135. {
  136. OperA = new ShaderIrOp(RoundInst, OperA);
  137. }
  138. bool Signed = Type >= IntType.S8;
  139. int Size = 8 << ((int)Type & 3);
  140. if (Size < 32)
  141. {
  142. uint Mask = uint.MaxValue >> (32 - Size);
  143. float CMin = 0;
  144. float CMax = Mask;
  145. if (Signed)
  146. {
  147. uint HalfMask = Mask >> 1;
  148. CMin -= HalfMask + 1;
  149. CMax = HalfMask;
  150. }
  151. ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin);
  152. ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax);
  153. OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax);
  154. }
  155. ShaderIrInst Inst = Signed
  156. ? ShaderIrInst.Ftos
  157. : ShaderIrInst.Ftou;
  158. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  159. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  160. }
  161. private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  162. {
  163. IntType Type = GetIntType(OpCode);
  164. if (Type == IntType.U64 ||
  165. Type == IntType.S64)
  166. {
  167. //TODO: 64-bits support.
  168. //Note: GLSL doesn't support 64-bits integers.
  169. throw new NotImplementedException();
  170. }
  171. int Sel = (int)(OpCode >> 41) & 3;
  172. bool NegA = ((OpCode >> 45) & 1) != 0;
  173. bool AbsA = ((OpCode >> 49) & 1) != 0;
  174. ShaderIrNode OperA;
  175. switch (Oper)
  176. {
  177. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  178. case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
  179. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  180. default: throw new ArgumentException(nameof(Oper));
  181. }
  182. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  183. bool Signed = Type >= IntType.S8;
  184. int Shift = Sel * 8;
  185. int Size = 8 << ((int)Type & 3);
  186. if (Shift != 0)
  187. {
  188. OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
  189. }
  190. if (Size < 32)
  191. {
  192. OperA = ExtendTo32(OperA, Signed, Size);
  193. }
  194. ShaderIrInst Inst = Signed
  195. ? ShaderIrInst.Stof
  196. : ShaderIrInst.Utof;
  197. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  198. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  199. }
  200. private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  201. {
  202. IntType Type = GetIntType(OpCode);
  203. if (Type == IntType.U64 ||
  204. Type == IntType.S64)
  205. {
  206. //TODO: 64-bits support.
  207. //Note: GLSL doesn't support 64-bits integers.
  208. throw new NotImplementedException();
  209. }
  210. int Sel = (int)(OpCode >> 41) & 3;
  211. bool NegA = ((OpCode >> 45) & 1) != 0;
  212. bool AbsA = ((OpCode >> 49) & 1) != 0;
  213. bool SatA = ((OpCode >> 50) & 1) != 0;
  214. ShaderIrNode OperA;
  215. switch (Oper)
  216. {
  217. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  218. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  219. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  220. default: throw new ArgumentException(nameof(Oper));
  221. }
  222. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  223. bool Signed = Type >= IntType.S8;
  224. int Shift = Sel * 8;
  225. int Size = 8 << ((int)Type & 3);
  226. if (Shift != 0)
  227. {
  228. OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
  229. }
  230. if (Size < 32)
  231. {
  232. uint Mask = uint.MaxValue >> (32 - Size);
  233. if (SatA)
  234. {
  235. uint CMin = 0;
  236. uint CMax = Mask;
  237. if (Signed)
  238. {
  239. uint HalfMask = Mask >> 1;
  240. CMin -= HalfMask + 1;
  241. CMax = HalfMask;
  242. }
  243. ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin);
  244. ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax);
  245. OperA = new ShaderIrOp(Signed
  246. ? ShaderIrInst.Clamps
  247. : ShaderIrInst.Clampu, OperA, IMin, IMax);
  248. }
  249. else
  250. {
  251. OperA = ExtendTo32(OperA, Signed, Size);
  252. }
  253. }
  254. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  255. }
  256. private static IntType GetIntType(long OpCode)
  257. {
  258. bool Signed = ((OpCode >> 13) & 1) != 0;
  259. IntType Type = (IntType)((OpCode >> 10) & 3);
  260. if (Signed)
  261. {
  262. Type += (int)IntType.S8;
  263. }
  264. return Type;
  265. }
  266. private static FloatType GetFloatType(long OpCode)
  267. {
  268. return (FloatType)((OpCode >> 8) & 3);
  269. }
  270. private static ShaderIrInst GetRoundInst(long OpCode)
  271. {
  272. switch ((OpCode >> 39) & 3)
  273. {
  274. case 1: return ShaderIrInst.Floor;
  275. case 2: return ShaderIrInst.Ceil;
  276. case 3: return ShaderIrInst.Trunc;
  277. }
  278. return ShaderIrInst.Invalid;
  279. }
  280. }
  281. }