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- using System;
- using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static partial class ShaderDecode
- {
- private const int TempRegStart = 0x100;
- private const int ____ = 0x0;
- private const int R___ = 0x1;
- private const int _G__ = 0x2;
- private const int RG__ = 0x3;
- private const int __B_ = 0x4;
- private const int RGB_ = 0x7;
- private const int ___A = 0x8;
- private const int R__A = 0x9;
- private const int _G_A = 0xa;
- private const int RG_A = 0xb;
- private const int __BA = 0xc;
- private const int R_BA = 0xd;
- private const int _GBA = 0xe;
- private const int RGBA = 0xf;
- private static int[,] MaskLut = new int[,]
- {
- { ____, ____, ____, ____, ____, ____, ____, ____ },
- { R___, _G__, __B_, ___A, RG__, ____, ____, ____ },
- { R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA },
- { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
- };
- public static void Ld_A(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
- int Index = 0;
- foreach (ShaderIrNode OperA in Opers)
- {
- ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
- OperD.Index += Index++;
- Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode));
- }
- }
- public static void Ld_C(ShaderIrBlock Block, long OpCode)
- {
- int Type = (int)(OpCode >> 48) & 7;
- if (Type > 5)
- {
- throw new InvalidOperationException();
- }
- int Count = Type == 5 ? 2 : 1;
- for (int Index = 0; Index < Count; Index++)
- {
- ShaderIrOperCbuf OperA = GetOperCbuf36(OpCode);
- ShaderIrOperGpr OperD = GetOperGpr0 (OpCode);
- OperA.Pos += Index;
- OperD.Index += Index;
- ShaderIrNode Node = OperA;
- if (Type < 4)
- {
- //This is a 8 or 16 bits type.
- bool Signed = (Type & 1) != 0;
- int Size = 8 << (Type >> 1);
- Node = ExtendTo32(Node, Signed, Size);
- }
- Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
- }
- }
- public static void St_A(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
- int Index = 0;
- foreach (ShaderIrNode OperA in Opers)
- {
- ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
- OperD.Index += Index++;
- Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode));
- }
- }
- public static void Texq(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode OperD = GetOperGpr0(OpCode);
- ShaderIrNode OperA = GetOperGpr8(OpCode);
- ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
- ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
- ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
- ShaderIrNode OperC = GetOperImm13_36(OpCode);
- ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
- ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
- Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
- Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
- }
- public static void Tex(ShaderIrBlock Block, long OpCode)
- {
- //TODO: Support other formats.
- ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[2];
- for (int Index = 0; Index < Coords.Length; Index++)
- {
- Coords[Index] = GetOperGpr8(OpCode);
- Coords[Index].Index += Index;
- if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex)
- {
- Coords[Index].Index = ShaderIrOperGpr.ZRIndex;
- }
- }
- int ChMask = (int)(OpCode >> 31) & 0xf;
- ShaderIrNode OperC = GetOperImm13_36(OpCode);
- for (int Ch = 0; Ch < 4; Ch++)
- {
- ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
- ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Texs, Coords[0], Coords[1], OperC, Meta);
- Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
- }
- int RegInc = 0;
- for (int Ch = 0; Ch < 4; Ch++)
- {
- if (!IsChannelUsed(ChMask, Ch))
- {
- continue;
- }
- ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
- ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
- Dst.Index += RegInc++;
- if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
- {
- continue;
- }
- Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
- }
- }
- public static void Texs(ShaderIrBlock Block, long OpCode)
- {
- EmitTex(Block, OpCode, ShaderIrInst.Texs);
- }
- public static void Tlds(ShaderIrBlock Block, long OpCode)
- {
- EmitTex(Block, OpCode, ShaderIrInst.Txlf);
- }
- private static void EmitTex(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
- {
- //TODO: Support other formats.
- ShaderIrNode OperA = GetOperGpr8 (OpCode);
- ShaderIrNode OperB = GetOperGpr20 (OpCode);
- ShaderIrNode OperC = GetOperImm13_36(OpCode);
- int LutIndex;
- LutIndex = GetOperGpr0(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
- LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
- int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7];
- for (int Ch = 0; Ch < 4; Ch++)
- {
- ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
- ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
- ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
- Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
- }
- int RegInc = 0;
- for (int Ch = 0; Ch < 4; Ch++)
- {
- if (!IsChannelUsed(ChMask, Ch))
- {
- continue;
- }
- ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
- ShaderIrOperGpr Dst = (RegInc >> 1) != 0
- ? GetOperGpr28(OpCode)
- : GetOperGpr0 (OpCode);
- Dst.Index += RegInc++ & 1;
- if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
- {
- continue;
- }
- Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
- }
- }
- private static bool IsChannelUsed(int ChMask, int Ch)
- {
- return (ChMask & (1 << Ch)) != 0;
- }
- }
- }
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