ShaderDecodeMem.cs 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242
  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. private const int TempRegStart = 0x100;
  8. private const int ____ = 0x0;
  9. private const int R___ = 0x1;
  10. private const int _G__ = 0x2;
  11. private const int RG__ = 0x3;
  12. private const int __B_ = 0x4;
  13. private const int RGB_ = 0x7;
  14. private const int ___A = 0x8;
  15. private const int R__A = 0x9;
  16. private const int _G_A = 0xa;
  17. private const int RG_A = 0xb;
  18. private const int __BA = 0xc;
  19. private const int R_BA = 0xd;
  20. private const int _GBA = 0xe;
  21. private const int RGBA = 0xf;
  22. private static int[,] MaskLut = new int[,]
  23. {
  24. { ____, ____, ____, ____, ____, ____, ____, ____ },
  25. { R___, _G__, __B_, ___A, RG__, ____, ____, ____ },
  26. { R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA },
  27. { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
  28. };
  29. public static void Ld_A(ShaderIrBlock Block, long OpCode)
  30. {
  31. ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
  32. int Index = 0;
  33. foreach (ShaderIrNode OperA in Opers)
  34. {
  35. ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
  36. OperD.Index += Index++;
  37. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode));
  38. }
  39. }
  40. public static void Ld_C(ShaderIrBlock Block, long OpCode)
  41. {
  42. int Type = (int)(OpCode >> 48) & 7;
  43. if (Type > 5)
  44. {
  45. throw new InvalidOperationException();
  46. }
  47. int Count = Type == 5 ? 2 : 1;
  48. for (int Index = 0; Index < Count; Index++)
  49. {
  50. ShaderIrOperCbuf OperA = GetOperCbuf36(OpCode);
  51. ShaderIrOperGpr OperD = GetOperGpr0 (OpCode);
  52. OperA.Pos += Index;
  53. OperD.Index += Index;
  54. ShaderIrNode Node = OperA;
  55. if (Type < 4)
  56. {
  57. //This is a 8 or 16 bits type.
  58. bool Signed = (Type & 1) != 0;
  59. int Size = 8 << (Type >> 1);
  60. Node = ExtendTo32(Node, Signed, Size);
  61. }
  62. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
  63. }
  64. }
  65. public static void St_A(ShaderIrBlock Block, long OpCode)
  66. {
  67. ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
  68. int Index = 0;
  69. foreach (ShaderIrNode OperA in Opers)
  70. {
  71. ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
  72. OperD.Index += Index++;
  73. Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode));
  74. }
  75. }
  76. public static void Texq(ShaderIrBlock Block, long OpCode)
  77. {
  78. ShaderIrNode OperD = GetOperGpr0(OpCode);
  79. ShaderIrNode OperA = GetOperGpr8(OpCode);
  80. ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
  81. ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
  82. ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
  83. ShaderIrNode OperC = GetOperImm13_36(OpCode);
  84. ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
  85. ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
  86. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
  87. Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
  88. }
  89. public static void Tex(ShaderIrBlock Block, long OpCode)
  90. {
  91. //TODO: Support other formats.
  92. ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[2];
  93. for (int Index = 0; Index < Coords.Length; Index++)
  94. {
  95. Coords[Index] = GetOperGpr8(OpCode);
  96. Coords[Index].Index += Index;
  97. if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex)
  98. {
  99. Coords[Index].Index = ShaderIrOperGpr.ZRIndex;
  100. }
  101. }
  102. int ChMask = (int)(OpCode >> 31) & 0xf;
  103. ShaderIrNode OperC = GetOperImm13_36(OpCode);
  104. for (int Ch = 0; Ch < 4; Ch++)
  105. {
  106. ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
  107. ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
  108. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Texs, Coords[0], Coords[1], OperC, Meta);
  109. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
  110. }
  111. int RegInc = 0;
  112. for (int Ch = 0; Ch < 4; Ch++)
  113. {
  114. if (!IsChannelUsed(ChMask, Ch))
  115. {
  116. continue;
  117. }
  118. ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
  119. ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
  120. Dst.Index += RegInc++;
  121. if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
  122. {
  123. continue;
  124. }
  125. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
  126. }
  127. }
  128. public static void Texs(ShaderIrBlock Block, long OpCode)
  129. {
  130. EmitTex(Block, OpCode, ShaderIrInst.Texs);
  131. }
  132. public static void Tlds(ShaderIrBlock Block, long OpCode)
  133. {
  134. EmitTex(Block, OpCode, ShaderIrInst.Txlf);
  135. }
  136. private static void EmitTex(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
  137. {
  138. //TODO: Support other formats.
  139. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  140. ShaderIrNode OperB = GetOperGpr20 (OpCode);
  141. ShaderIrNode OperC = GetOperImm13_36(OpCode);
  142. int LutIndex;
  143. LutIndex = GetOperGpr0(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
  144. LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
  145. int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7];
  146. for (int Ch = 0; Ch < 4; Ch++)
  147. {
  148. ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
  149. ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
  150. ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
  151. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
  152. }
  153. int RegInc = 0;
  154. for (int Ch = 0; Ch < 4; Ch++)
  155. {
  156. if (!IsChannelUsed(ChMask, Ch))
  157. {
  158. continue;
  159. }
  160. ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
  161. ShaderIrOperGpr Dst = (RegInc >> 1) != 0
  162. ? GetOperGpr28(OpCode)
  163. : GetOperGpr0 (OpCode);
  164. Dst.Index += RegInc++ & 1;
  165. if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
  166. {
  167. continue;
  168. }
  169. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
  170. }
  171. }
  172. private static bool IsChannelUsed(int ChMask, int Ch)
  173. {
  174. return (ChMask & (1 << Ch)) != 0;
  175. }
  176. }
  177. }