| 12345678910111213141516171819202122232425262728 |
- #version 330 core
- precision highp float;
- uniform mat2 transform;
- uniform vec2 window_size;
- uniform vec2 offset;
- layout(location = 0) in vec2 in_position;
- layout(location = 1) in vec2 in_tex_coord;
- out vec2 tex_coord;
- // Have a fixed aspect ratio, fit the image within the available space.
- vec2 get_scale_ratio(void) {
- vec2 native_size = vec2(1280, 720);
- vec2 ratio = vec2(
- (window_size.y * native_size.x) / (native_size.y * window_size.x),
- (window_size.x * native_size.y) / (native_size.x * window_size.y)
- );
- return min(ratio, 1);
- }
- void main(void) {
- tex_coord = in_tex_coord;
- vec2 t_pos = (transform * in_position) + offset;
- gl_Position = vec4(t_pos * get_scale_ratio(), 0, 1);
- }
|