FbFragShader.glsl 178 B

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  1. #version 330 core
  2. precision highp float;
  3. uniform sampler2D tex;
  4. in vec2 tex_coord;
  5. out vec4 out_frag_color;
  6. void main(void) {
  7. out_frag_color = texture(tex, tex_coord);
  8. }