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- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Audio.Renderer.Parameter.Effect;
- using Ryujinx.Audio.Renderer.Server.MemoryPool;
- using System;
- using System.Diagnostics;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Server.Effect
- {
- /// <summary>
- /// Server state for a compressor effect.
- /// </summary>
- public class CompressorEffect : BaseEffect
- {
- /// <summary>
- /// The compressor parameter.
- /// </summary>
- public CompressorParameter Parameter;
- /// <summary>
- /// The compressor state.
- /// </summary>
- public Memory<CompressorState> State { get; }
- /// <summary>
- /// Create a new <see cref="CompressorEffect"/>.
- /// </summary>
- public CompressorEffect()
- {
- State = new CompressorState[1];
- }
- public override EffectType TargetEffectType => EffectType.Compressor;
- public override ulong GetWorkBuffer(int index)
- {
- return GetSingleBuffer();
- }
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
- {
- // Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
- }
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
- UpdateParameterBase(ref parameter);
- Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
- IsEnabled = parameter.IsEnabled;
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
- }
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
- Parameter.Status = UsageState.Enabled;
- }
- }
- }
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