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- using Gtk;
- using Ryujinx.HLE.Ui;
- using Ryujinx.Input.GTK3;
- using Ryujinx.Ui.Widgets;
- using System.Threading;
- namespace Ryujinx.Ui.Applet
- {
- /// <summary>
- /// Class that forwards key events to a GTK Entry so they can be processed into text.
- /// </summary>
- internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
- {
- private readonly Window _parent;
- private readonly OffscreenWindow _inputToTextWindow = new OffscreenWindow();
- private readonly RawInputToTextEntry _inputToTextEntry = new RawInputToTextEntry();
- private bool _canProcessInput;
- public event DynamicTextChangedHandler TextChangedEvent;
- public event KeyPressedHandler KeyPressedEvent;
- public event KeyReleasedHandler KeyReleasedEvent;
- public bool TextProcessingEnabled
- {
- get
- {
- return Volatile.Read(ref _canProcessInput);
- }
- set
- {
- Volatile.Write(ref _canProcessInput, value);
- }
- }
- public GtkDynamicTextInputHandler(Window parent)
- {
- _parent = parent;
- _parent.KeyPressEvent += HandleKeyPressEvent;
- _parent.KeyReleaseEvent += HandleKeyReleaseEvent;
- _inputToTextWindow.Add(_inputToTextEntry);
- _inputToTextEntry.TruncateMultiline = true;
- // Start with input processing turned off so the text box won't accumulate text
- // if the user is playing on the keyboard.
- _canProcessInput = false;
- }
- [GLib.ConnectBefore()]
- private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
- {
- var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
- if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
- {
- return;
- }
- if (_canProcessInput)
- {
- _inputToTextEntry.SendKeyPressEvent(o, args);
- _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
- TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
- }
- }
- [GLib.ConnectBefore()]
- private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
- {
- var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
- if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
- {
- return;
- }
- if (_canProcessInput)
- {
- // TODO (caian): This solution may have problems if the pause is sent after a key press
- // and before a key release. But for now GTK Entry does not seem to use release events.
- _inputToTextEntry.SendKeyReleaseEvent(o, args);
- _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
- TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
- }
- }
- public void SetText(string text, int cursorBegin)
- {
- _inputToTextEntry.Text = text;
- _inputToTextEntry.Position = cursorBegin;
- }
- public void SetText(string text, int cursorBegin, int cursorEnd)
- {
- _inputToTextEntry.Text = text;
- _inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
- }
- public void Dispose()
- {
- _parent.KeyPressEvent -= HandleKeyPressEvent;
- _parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
- }
- }
- }
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