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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Audio.Renderer.Server.MemoryPool;
- using System.Diagnostics;
- using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
- namespace Ryujinx.Audio.Renderer.Server.Sink
- {
- /// <summary>
- /// Base class used for server information of a sink.
- /// </summary>
- public class BaseSink
- {
- /// <summary>
- /// The type of this <see cref="BaseSink"/>.
- /// </summary>
- public SinkType Type;
- /// <summary>
- /// Set to true if the sink is used.
- /// </summary>
- public bool IsUsed;
- /// <summary>
- /// Set to true if the sink need to be skipped because of invalid state.
- /// </summary>
- public bool ShouldSkip;
- /// <summary>
- /// The node id of the sink.
- /// </summary>
- public int NodeId;
- /// <summary>
- /// Create a new <see cref="BaseSink"/>.
- /// </summary>
- public BaseSink()
- {
- CleanUp();
- }
- /// <summary>
- /// Clean up the internal state of the <see cref="BaseSink"/>.
- /// </summary>
- public virtual void CleanUp()
- {
- Type = TargetSinkType;
- IsUsed = false;
- ShouldSkip = false;
- }
- /// <summary>
- /// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>.
- /// </summary>
- public virtual SinkType TargetSinkType => SinkType.Invalid;
- /// <summary>
- /// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- /// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
- public bool IsTypeValid(ref SinkInParameter parameter)
- {
- return parameter.Type == TargetSinkType;
- }
- /// <summary>
- /// Update the <see cref="BaseSink"/> state during command generation.
- /// </summary>
- public virtual void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetSinkType);
- }
- /// <summary>
- /// Update the internal common parameters from user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- protected void UpdateStandardParameter(ref SinkInParameter parameter)
- {
- if (IsUsed != parameter.IsUsed)
- {
- IsUsed = parameter.IsUsed;
- NodeId = parameter.NodeId;
- }
- }
- /// <summary>
- /// Update the internal state from user parameter.
- /// </summary>
- /// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="outStatus">The user output status.</param>
- /// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
- errorInfo = new ErrorInfo();
- }
- }
- }
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