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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp
- {
- public static class FloatingPointHelper
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float MultiplyRoundDown(float a, float b)
- {
- return RoundDown(a * b);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float RoundDown(float a)
- {
- return MathF.Round(a, 0);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float RoundUp(float a)
- {
- return MathF.Round(a);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float MultiplyRoundUp(float a, float b)
- {
- return RoundUp(a * b);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Pow10(float x)
- {
- // NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
- // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
- if (x >= 0.0f)
- {
- return 1.0f;
- }
- else if (x <= -5.3f)
- {
- return 0.0f;
- }
- return MathF.Pow(10, x);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float DegreesToRadians(float degrees)
- {
- return degrees * MathF.PI / 180.0f;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Cos(float value)
- {
- return MathF.Cos(DegreesToRadians(value));
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Sin(float value)
- {
- return MathF.Sin(DegreesToRadians(value));
- }
- }
- }
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