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BlockLinearSwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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INvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ISwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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LinearSwizzle.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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%!s(int64=8) %!d(string=hai) anos |
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MacroInterpreter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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NsGpu.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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%!s(int64=8) %!d(string=hai) anos |
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NsGpuMemoryMgr.cs
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f876bd2a80
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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%!s(int64=8) %!d(string=hai) anos |
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NsGpuPBEntry.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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NvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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NvGpuEngine3d.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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%!s(int64=8) %!d(string=hai) anos |
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NvGpuEngine3dReg.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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%!s(int64=8) %!d(string=hai) anos |
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NvGpuFifo.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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NvGpuFifoMeth.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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NvGpuMethod.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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NvGpuPushBuffer.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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Texture.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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%!s(int64=8) %!d(string=hai) anos |
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TextureFactory.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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%!s(int64=8) %!d(string=hai) anos |
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TextureReader.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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%!s(int64=8) %!d(string=hai) anos |
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TextureSwizzle.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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%!s(int64=8) %!d(string=hai) anos |