gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases %!s(int64=8) %!d(string=hai) anos
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BlockLinearSwizzle.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
INvGpuEngine.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ISwizzle.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
LinearSwizzle.cs 36dfd20c87 Use correct pitch value when decoding linear swizzle textures %!s(int64=8) %!d(string=hai) anos
MacroInterpreter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
NsGpu.cs c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos
NsGpuMemoryMgr.cs f876bd2a80 Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData %!s(int64=8) %!d(string=hai) anos
NsGpuPBEntry.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
NvGpuEngine.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
NvGpuEngine3d.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases %!s(int64=8) %!d(string=hai) anos
NvGpuEngine3dReg.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases %!s(int64=8) %!d(string=hai) anos
NvGpuFifo.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
NvGpuFifoMeth.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
NvGpuMethod.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
NvGpuPushBuffer.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
Texture.cs c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos
TextureFactory.cs 36dfd20c87 Use correct pitch value when decoding linear swizzle textures %!s(int64=8) %!d(string=hai) anos
TextureReader.cs c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos
TextureSwizzle.cs c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos