ColorCopyToNonMsComputeShaderSource.comp 1.2 KB

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  1. #version 450 core
  2. layout (std140, binding = 0) uniform sample_counts_log2_in
  3. {
  4. ivec4 sample_counts_log2;
  5. };
  6. layout (set = 2, binding = 0) uniform usampler2DMS srcMS;
  7. layout (set = 3, binding = 0) writeonly uniform uimage2D dst;
  8. layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
  9. void main()
  10. {
  11. uvec2 coords = gl_GlobalInvocationID.xy;
  12. ivec2 imageSz = imageSize(dst);
  13. if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
  14. {
  15. return;
  16. }
  17. int deltaX = sample_counts_log2.x - sample_counts_log2.z;
  18. int deltaY = sample_counts_log2.y - sample_counts_log2.w;
  19. int samplesInXLog2 = sample_counts_log2.z;
  20. int samplesInYLog2 = sample_counts_log2.w;
  21. int samplesInX = 1 << samplesInXLog2;
  22. int samplesInY = 1 << samplesInYLog2;
  23. int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2);
  24. samplesInXLog2 = sample_counts_log2.x;
  25. samplesInYLog2 = sample_counts_log2.y;
  26. ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2);
  27. imageStore(dst, ivec2(coords), texelFetch(srcMS, shiftedCoords, sampleIdx));
  28. }