Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
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Astc 2232e4ae87 Vulkan backend (#2518) 3 lat temu
Encoders 2232e4ae87 Vulkan backend (#2518) 3 lat temu
Utils 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
BC6Decoder.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
BC7Decoder.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
BCnDecoder.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
BCnEncoder.cs 2232e4ae87 Vulkan backend (#2518) 3 lat temu
BlockLinearConstants.cs 1876b346fe Initial work 6 lat temu
BlockLinearLayout.cs 98c838b24c Use BitOperations methods and delete now unused BitUtils methods (#3134) 4 lat temu
Bpp12Pixel.cs bea1fc2e8d Optimize texture format conversion, and MethodCopyBuffer (#1274) 5 lat temu
LayoutConverter.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 lat temu
OffsetCalculator.cs ac4ec1a015 Account for negative strides on DMA copy (#2623) 4 lat temu
PixelConverter.cs c05c8e09d4 Add support for the R4G4 texture format (#2956) 4 lat temu
Region.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
Ryujinx.Graphics.Texture.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 lat temu
Size.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu
SizeCalculator.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 lat temu
SizeInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 lat temu