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- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Texture
- {
- public readonly struct SizeInfo
- {
- private readonly int[] _mipOffsets;
- private readonly int _levels;
- private readonly int _depth;
- private readonly bool _is3D;
- public readonly int[] AllOffsets;
- public readonly int[] SliceSizes;
- public readonly int[] LevelSizes;
- public int LayerSize { get; }
- public int TotalSize { get; }
- public SizeInfo(int size)
- {
- _mipOffsets = new int[] { 0 };
- AllOffsets = new int[] { 0 };
- SliceSizes = new int[] { size };
- LevelSizes = new int[] { size };
- _depth = 1;
- _levels = 1;
- LayerSize = size;
- TotalSize = size;
- _is3D = false;
- }
- internal SizeInfo(
- int[] mipOffsets,
- int[] allOffsets,
- int[] sliceSizes,
- int[] levelSizes,
- int depth,
- int levels,
- int layerSize,
- int totalSize,
- bool is3D)
- {
- _mipOffsets = mipOffsets;
- AllOffsets = allOffsets;
- SliceSizes = sliceSizes;
- LevelSizes = levelSizes;
- _depth = depth;
- _levels = levels;
- LayerSize = layerSize;
- TotalSize = totalSize;
- _is3D = is3D;
- }
- public int GetMipOffset(int level)
- {
- if ((uint)level >= _mipOffsets.Length)
- {
- throw new ArgumentOutOfRangeException(nameof(level));
- }
- return _mipOffsets[level];
- }
- public bool FindView(int offset, out int firstLayer, out int firstLevel)
- {
- int index = Array.BinarySearch(AllOffsets, offset);
- if (index < 0)
- {
- firstLayer = 0;
- firstLevel = 0;
- return false;
- }
- if (_is3D)
- {
- firstLayer = index;
- firstLevel = 0;
- int levelDepth = _depth;
- while (firstLayer >= levelDepth)
- {
- firstLayer -= levelDepth;
- firstLevel++;
- levelDepth = Math.Max(levelDepth >> 1, 1);
- }
- }
- else
- {
- firstLayer = index / _levels;
- firstLevel = index - (firstLayer * _levels);
- }
- return true;
- }
- public IEnumerable<Region> AllRegions()
- {
- if (_is3D)
- {
- for (int i = 0; i < _mipOffsets.Length; i++)
- {
- int maxSize = TotalSize - _mipOffsets[i];
- yield return new Region(_mipOffsets[i], Math.Min(maxSize, LevelSizes[i]));
- }
- }
- else
- {
- for (int i = 0; i < AllOffsets.Length; i++)
- {
- yield return new Region(AllOffsets[i], SliceSizes[i % _levels]);
- }
- }
- }
- }
- }
|