Translator.cs 11 KB

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  1. using Ryujinx.Graphics.Shader.CodeGen.Glsl;
  2. using Ryujinx.Graphics.Shader.CodeGen.Spirv;
  3. using Ryujinx.Graphics.Shader.Decoders;
  4. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  5. using Ryujinx.Graphics.Shader.StructuredIr;
  6. using Ryujinx.Graphics.Shader.Translation.Optimizations;
  7. using System;
  8. using System.Linq;
  9. using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
  10. namespace Ryujinx.Graphics.Shader.Translation
  11. {
  12. public static class Translator
  13. {
  14. private const int HeaderSize = 0x50;
  15. internal readonly struct FunctionCode
  16. {
  17. public Operation[] Code { get; }
  18. public FunctionCode(Operation[] code)
  19. {
  20. Code = code;
  21. }
  22. }
  23. public static TranslatorContext CreateContext(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
  24. {
  25. return DecodeShader(address, gpuAccessor, options);
  26. }
  27. internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
  28. {
  29. var cfgs = new ControlFlowGraph[functions.Length];
  30. var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
  31. for (int i = 0; i < functions.Length; i++)
  32. {
  33. cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
  34. if (i != 0)
  35. {
  36. frus[i] = RegisterUsage.RunPass(cfgs[i]);
  37. }
  38. }
  39. Function[] funcs = new Function[functions.Length];
  40. for (int i = 0; i < functions.Length; i++)
  41. {
  42. var cfg = cfgs[i];
  43. int inArgumentsCount = 0;
  44. int outArgumentsCount = 0;
  45. if (i != 0)
  46. {
  47. var fru = frus[i];
  48. inArgumentsCount = fru.InArguments.Length;
  49. outArgumentsCount = fru.OutArguments.Length;
  50. }
  51. if (cfg.Blocks.Length != 0)
  52. {
  53. RegisterUsage.FixupCalls(cfg.Blocks, frus);
  54. Dominance.FindDominators(cfg);
  55. Dominance.FindDominanceFrontiers(cfg.Blocks);
  56. Ssa.Rename(cfg.Blocks);
  57. Optimizer.RunPass(cfg.Blocks, config);
  58. Rewriter.RunPass(cfg.Blocks, config);
  59. }
  60. funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
  61. }
  62. var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
  63. var info = config.CreateProgramInfo();
  64. return config.Options.TargetLanguage switch
  65. {
  66. TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
  67. TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
  68. _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
  69. };
  70. }
  71. private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
  72. {
  73. ShaderConfig config;
  74. DecodedProgram program;
  75. ulong maxEndAddress = 0;
  76. if (options.Flags.HasFlag(TranslationFlags.Compute))
  77. {
  78. config = new ShaderConfig(gpuAccessor, options);
  79. program = Decoder.Decode(config, address);
  80. }
  81. else
  82. {
  83. config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
  84. program = Decoder.Decode(config, address + HeaderSize);
  85. }
  86. foreach (DecodedFunction function in program)
  87. {
  88. foreach (Block block in function.Blocks)
  89. {
  90. if (maxEndAddress < block.EndAddress)
  91. {
  92. maxEndAddress = block.EndAddress;
  93. }
  94. }
  95. }
  96. config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
  97. return new TranslatorContext(address, program, config);
  98. }
  99. internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
  100. {
  101. initializationOperations = 0;
  102. FunctionMatch.RunPass(program);
  103. foreach (DecodedFunction function in program.OrderBy(x => x.Address).Where(x => !x.IsCompilerGenerated))
  104. {
  105. program.AddFunctionAndSetId(function);
  106. }
  107. FunctionCode[] functions = new FunctionCode[program.FunctionsWithIdCount];
  108. for (int index = 0; index < functions.Length; index++)
  109. {
  110. EmitterContext context = new EmitterContext(program, config, index != 0);
  111. if (initializeOutputs && index == 0)
  112. {
  113. EmitOutputsInitialization(context, config);
  114. initializationOperations = context.OperationsCount;
  115. }
  116. DecodedFunction function = program.GetFunctionById(index);
  117. foreach (Block block in function.Blocks)
  118. {
  119. context.CurrBlock = block;
  120. context.EnterBlock(block.Address);
  121. EmitOps(context, block);
  122. }
  123. functions[index] = new FunctionCode(context.GetOperations());
  124. }
  125. return functions;
  126. }
  127. private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
  128. {
  129. // Compute has no output attributes, and fragment is the last stage, so we
  130. // don't need to initialize outputs on those stages.
  131. if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
  132. {
  133. return;
  134. }
  135. if (config.Stage == ShaderStage.Vertex)
  136. {
  137. InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
  138. }
  139. UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
  140. while (usedAttributes != UInt128.Zero)
  141. {
  142. int index = (int)UInt128.TrailingZeroCount(usedAttributes);
  143. int vecIndex = index / 4;
  144. usedAttributes &= ~(UInt128.One << index);
  145. // We don't need to initialize passthrough attributes.
  146. if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
  147. {
  148. continue;
  149. }
  150. InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
  151. }
  152. if (context.Config.NextUsedInputAttributesPerPatch != null)
  153. {
  154. foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
  155. {
  156. InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
  157. }
  158. }
  159. if (config.NextUsesFixedFuncAttributes)
  160. {
  161. for (int i = 0; i < 4 + AttributeConsts.TexCoordCount; i++)
  162. {
  163. int index = config.GetFreeUserAttribute(isOutput: true, i);
  164. if (index < 0)
  165. {
  166. break;
  167. }
  168. InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
  169. config.SetOutputUserAttributeFixedFunc(index);
  170. }
  171. }
  172. }
  173. private static void InitializeOutput(EmitterContext context, int baseAttr, bool perPatch)
  174. {
  175. for (int c = 0; c < 4; c++)
  176. {
  177. int attrOffset = baseAttr + c * 4;
  178. InitializeOutputComponent(context, attrOffset, perPatch);
  179. }
  180. }
  181. private static void InitializeOutputComponent(EmitterContext context, int attrOffset, bool perPatch)
  182. {
  183. int c = (attrOffset >> 2) & 3;
  184. context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
  185. }
  186. private static void EmitOps(EmitterContext context, Block block)
  187. {
  188. for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
  189. {
  190. InstOp op = block.OpCodes[opIndex];
  191. if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
  192. {
  193. string instName;
  194. if (op.Emitter != null)
  195. {
  196. instName = op.Name.ToString();
  197. }
  198. else
  199. {
  200. instName = "???";
  201. context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
  202. }
  203. string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
  204. context.Add(new CommentNode(dbgComment));
  205. }
  206. InstConditional opConditional = new InstConditional(op.RawOpCode);
  207. bool noPred = op.Props.HasFlag(InstProps.NoPred);
  208. if (!noPred && opConditional.Pred == RegisterConsts.PredicateTrueIndex && opConditional.PredInv)
  209. {
  210. continue;
  211. }
  212. Operand predSkipLbl = null;
  213. if (Decoder.IsPopBranch(op.Name))
  214. {
  215. // If the instruction is a SYNC or BRK instruction with only one
  216. // possible target address, then the instruction is basically
  217. // just a simple branch, we can generate code similar to branch
  218. // instructions, with the condition check on the branch itself.
  219. noPred = block.SyncTargets.Count <= 1;
  220. }
  221. else if (op.Name == InstName.Bra)
  222. {
  223. noPred = true;
  224. }
  225. if (!(opConditional.Pred == RegisterConsts.PredicateTrueIndex || noPred))
  226. {
  227. Operand label;
  228. if (opIndex == block.OpCodes.Count - 1 && block.HasNext())
  229. {
  230. label = context.GetLabel(block.Successors[0].Address);
  231. }
  232. else
  233. {
  234. label = Label();
  235. predSkipLbl = label;
  236. }
  237. Operand pred = Register(opConditional.Pred, RegisterType.Predicate);
  238. if (opConditional.PredInv)
  239. {
  240. context.BranchIfTrue(label, pred);
  241. }
  242. else
  243. {
  244. context.BranchIfFalse(label, pred);
  245. }
  246. }
  247. context.CurrOp = op;
  248. op.Emitter?.Invoke(context);
  249. if (predSkipLbl != null)
  250. {
  251. context.MarkLabel(predSkipLbl);
  252. }
  253. }
  254. }
  255. }
  256. }