Constants.cs 505 B

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  1. namespace Ryujinx.Graphics.Shader
  2. {
  3. static class Constants
  4. {
  5. public const int ConstantBufferSize = 0x10000; // In bytes
  6. public const int MaxAttributes = 16;
  7. public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
  8. public const int NvnBaseVertexByteOffset = 0x640;
  9. public const int NvnBaseInstanceByteOffset = 0x644;
  10. public const int NvnDrawIndexByteOffset = 0x648;
  11. public const int StorageAlignment = 16;
  12. }
  13. }