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- using Ryujinx.Graphics.Shader.Translation;
- using Spv.Generator;
- namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
- {
- readonly struct OperationResult
- {
- public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);
- public AggregateType Type { get; }
- public Instruction Value { get; }
- public OperationResult(AggregateType type, Instruction value)
- {
- Type = type;
- Value = value;
- }
- }
- }
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