DefaultNames.cs 1.3 KB

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  1. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  2. {
  3. static class DefaultNames
  4. {
  5. public const string LocalNamePrefix = "temp";
  6. public const string SamplerNamePrefix = "tex";
  7. public const string ImageNamePrefix = "img";
  8. public const string PerPatchAttributePrefix = "patch_attr_";
  9. public const string IAttributePrefix = "in_attr";
  10. public const string OAttributePrefix = "out_attr";
  11. public const string StorageNamePrefix = "s";
  12. public const string DataName = "data";
  13. public const string SupportBlockName = "support_block";
  14. public const string SupportBlockAlphaTestName = "s_alpha_test";
  15. public const string SupportBlockIsBgraName = "s_is_bgra";
  16. public const string SupportBlockViewportInverse = "s_viewport_inverse";
  17. public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
  18. public const string SupportBlockRenderScaleName = "s_render_scale";
  19. public const string BlockSuffix = "block";
  20. public const string UniformNamePrefix = "c";
  21. public const string UniformNameSuffix = "data";
  22. public const string LocalMemoryName = "local_mem";
  23. public const string SharedMemoryName = "shared_mem";
  24. public const string ArgumentNamePrefix = "a";
  25. public const string UndefinedName = "undef";
  26. }
  27. }