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- using Ryujinx.Graphics.Shader;
- using Ryujinx.Graphics.Shader.Translation;
- namespace Ryujinx.Graphics.GAL
- {
- public readonly struct ShaderSource
- {
- public string Code { get; }
- public byte[] BinaryCode { get; }
- public ShaderBindings Bindings { get; }
- public ShaderStage Stage { get; }
- public TargetLanguage Language { get; }
- public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
- {
- Code = code;
- BinaryCode = binaryCode;
- Bindings = bindings;
- Stage = stage;
- Language = language;
- }
- public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
- {
- }
- public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
- {
- }
- }
- }
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