ShaderBindings.cs 883 B

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  1. using System.Collections.Generic;
  2. namespace Ryujinx.Graphics.GAL
  3. {
  4. public readonly struct ShaderBindings
  5. {
  6. public IReadOnlyCollection<int> UniformBufferBindings { get; }
  7. public IReadOnlyCollection<int> StorageBufferBindings { get; }
  8. public IReadOnlyCollection<int> TextureBindings { get; }
  9. public IReadOnlyCollection<int> ImageBindings { get; }
  10. public ShaderBindings(
  11. IReadOnlyCollection<int> uniformBufferBindings,
  12. IReadOnlyCollection<int> storageBufferBindings,
  13. IReadOnlyCollection<int> textureBindings,
  14. IReadOnlyCollection<int> imageBindings)
  15. {
  16. UniformBufferBindings = uniformBufferBindings;
  17. StorageBufferBindings = storageBufferBindings;
  18. TextureBindings = textureBindings;
  19. ImageBindings = imageBindings;
  20. }
  21. }
  22. }