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- using Ryujinx.Audio.Integration;
- namespace Ryujinx.Audio.Common
- {
- /// <summary>
- /// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>.
- /// </summary>
- public class AudioBuffer
- {
- /// <summary>
- /// Unique tag of this buffer.
- /// </summary>
- /// <remarks>Unique per session</remarks>
- public ulong BufferTag;
- /// <summary>
- /// Pointer to the user samples.
- /// </summary>
- public ulong DataPointer;
- /// <summary>
- /// Size of the user samples region.
- /// </summary>
- public ulong DataSize;
- /// <summary>
- /// The timestamp at which the buffer was played.
- /// </summary>
- /// <remarks>Not used but useful for debugging</remarks>
- public ulong PlayedTimestamp;
- /// <summary>
- /// The user samples.
- /// </summary>
- public byte[] Data;
- }
- }
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