gdkchan 5b5239ab5b Remove output interpolation qualifier (#1070) 6 anni fa
..
Engine 9948a7be53 Support constant attributes (with a value of zero) (#1066) 6 anni fa
Image 12d49c37d2 Make max anisotropy configurable (#1043) 6 anni fa
Memory a0e6647860 Compare shader code using a span instead of individual reads. (#917) 6 anni fa
Shader 5b5239ab5b Remove output interpolation qualifier (#1070) 6 anni fa
State 9948a7be53 Support constant attributes (with a value of zero) (#1066) 6 anni fa
ClassId.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 anni fa
Constants.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 6 anni fa
DmaPusher.cs 92703af555 Address PR feedback 6 anni fa
GpuContext.cs d6b9babe1d Keep the GUI alive when closing a game (#888) 6 anni fa
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 anni fa
MacroInterpreter.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 anni fa
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 anni fa
NvGpuFifo.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 anni fa
NvGpuFifoMeth.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 anni fa
Ryujinx.Graphics.Gpu.csproj 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 anni fa
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 anni fa
Window.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 anni fa