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- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Audio.Renderer.Utils;
- using Ryujinx.Common;
- using Ryujinx.Common.Extensions;
- using System;
- using System.Buffers;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Server.Splitter
- {
- /// <summary>
- /// Splitter context.
- /// </summary>
- public class SplitterContext
- {
- /// <summary>
- /// Amount of biquad filter states per splitter destination.
- /// </summary>
- public const int BqfStatesPerDestination = 4;
- /// <summary>
- /// Storage for <see cref="SplitterState"/>.
- /// </summary>
- private Memory<SplitterState> _splitters;
- /// <summary>
- /// Storage for <see cref="SplitterDestinationVersion1"/>.
- /// </summary>
- private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
- /// <summary>
- /// Storage for <see cref="SplitterDestinationVersion2"/>.
- /// </summary>
- private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
- /// <summary>
- /// Splitter biquad filtering states.
- /// </summary>
- private Memory<BiquadFilterState> _splitterBqfStates;
- /// <summary>
- /// Version of the splitter context that is being used, currently can be 1 or 2.
- /// </summary>
- public int Version { get; private set; }
- /// <summary>
- /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
- /// </summary>
- public bool IsBugFixed { get; private set; }
- /// <summary>
- /// Initialize <see cref="SplitterContext"/>.
- /// </summary>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
- /// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
- /// <returns>Return true if the initialization was successful.</returns>
- public bool Initialize(
- ref BehaviourContext behaviourContext,
- ref AudioRendererConfiguration parameter,
- WorkBufferAllocator workBufferAllocator,
- Memory<BiquadFilterState> splitterBqfStates)
- {
- if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
- {
- Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
- return true;
- }
- Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
- if (splitters.IsEmpty)
- {
- return false;
- }
- int splitterId = 0;
- foreach (ref SplitterState splitter in splitters.Span)
- {
- splitter = new SplitterState(splitterId++);
- }
- Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
- Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
- if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
- {
- Version = 1;
- splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
- SplitterDestinationVersion1.Alignment);
- if (splitterDestinationsV1.IsEmpty)
- {
- return false;
- }
- int splitterDestinationId = 0;
- foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
- {
- data = new SplitterDestinationVersion1(splitterDestinationId++);
- }
- }
- else
- {
- Version = 2;
- splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
- SplitterDestinationVersion2.Alignment);
- if (splitterDestinationsV2.IsEmpty)
- {
- return false;
- }
- int splitterDestinationId = 0;
- foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
- {
- data = new SplitterDestinationVersion2(splitterDestinationId++);
- }
- if (parameter.SplitterDestinationCount > 0)
- {
- // Official code stores it in the SplitterDestinationVersion2 struct,
- // but we don't to avoid using unsafe code.
- splitterBqfStates.Span.Clear();
- _splitterBqfStates = splitterBqfStates;
- }
- else
- {
- _splitterBqfStates = Memory<BiquadFilterState>.Empty;
- }
- }
- SplitterState.InitializeSplitters(splitters.Span);
- Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
- return true;
- }
- /// <summary>
- /// Get the work buffer size while adding the size needed for splitter to operate.
- /// </summary>
- /// <param name="size">The current size.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The renderer configuration.</param>
- /// <returns>Return the new size taking splitter into account.</returns>
- public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
- {
- if (behaviourContext.IsSplitterSupported())
- {
- size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
- if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
- {
- size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
- }
- else
- {
- size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
- }
- if (behaviourContext.IsSplitterBugFixed())
- {
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
- }
- return size;
- }
- return size;
- }
- /// <summary>
- /// Setup the <see cref="SplitterContext"/> instance.
- /// </summary>
- /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
- /// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
- /// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
- /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
- private void Setup(
- Memory<SplitterState> splitters,
- Memory<SplitterDestinationVersion1> splitterDestinationsV1,
- Memory<SplitterDestinationVersion2> splitterDestinationsV2,
- bool isBugFixed)
- {
- _splitters = splitters;
- _splitterDestinationsV1 = splitterDestinationsV1;
- _splitterDestinationsV2 = splitterDestinationsV2;
- IsBugFixed = isBugFixed;
- }
- /// <summary>
- /// Clear the new connection flag.
- /// </summary>
- private void ClearAllNewConnectionFlag()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.ClearNewConnectionFlag();
- }
- }
- /// <summary>
- /// Get the destination count using the count of splitter.
- /// </summary>
- /// <returns>The destination count using the count of splitter.</returns>
- public int GetDestinationCountPerStateForCompatibility()
- {
- if (_splitters.IsEmpty)
- {
- return 0;
- }
- int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
- return length / _splitters.Length;
- }
- /// <summary>
- /// Update one or multiple <see cref="SplitterState"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateState(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterCount; i++)
- {
- ref readonly SplitterInParameter parameter = ref input.GetRefOrRefToCopy<SplitterInParameter>(out _);
- Debug.Assert(parameter.IsMagicValid());
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
- {
- ref SplitterState splitter = ref GetState(parameter.Id);
- splitter.Update(this, in parameter, ref input);
- }
- // NOTE: there are 12 bytes of unused/unknown data after the destination IDs array.
- input.Advance(0xC);
- }
- else
- {
- input.Rewind(Unsafe.SizeOf<SplitterInParameter>());
- break;
- }
- }
- }
- /// <summary>
- /// Update one splitter destination data from user parameters.
- /// </summary>
- /// <param name="input">The raw data after the splitter header.</param>
- /// <returns>True if the update was successful, false otherwise</returns>
- private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
- {
- ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
- Debug.Assert(parameter.IsMagicValid());
- if (parameter.IsMagicValid())
- {
- int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
- if (parameter.Id >= 0 && parameter.Id < length)
- {
- SplitterDestination destination = GetDestination(parameter.Id);
- destination.Update(parameter);
- }
- return true;
- }
- else
- {
- input.Rewind(Unsafe.SizeOf<T>());
- return false;
- }
- }
- /// <summary>
- /// Update one or multiple splitter destination data from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateData(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
- {
- if (Version == 1)
- {
- if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
- {
- break;
- }
- }
- else if (Version == 2)
- {
- if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
- {
- break;
- }
- }
- else
- {
- Debug.Fail($"Invalid splitter context version {Version}.");
- }
- }
- }
- /// <summary>
- /// Update splitter from user parameters.
- /// </summary>
- /// <param name="input">The input raw user data.</param>
- /// <returns>Return true if the update was successful.</returns>
- public bool Update(ref SequenceReader<byte> input)
- {
- if (!UsingSplitter())
- {
- return true;
- }
- ref readonly SplitterInParameterHeader header = ref input.GetRefOrRefToCopy<SplitterInParameterHeader>(out _);
- if (header.IsMagicValid())
- {
- ClearAllNewConnectionFlag();
- UpdateState(in header, ref input);
- UpdateData(in header, ref input);
- input.SetConsumed(BitUtils.AlignUp(input.Consumed, 0x10));
- return true;
- }
- else
- {
- input.Rewind(Unsafe.SizeOf<SplitterInParameterHeader>());
- return false;
- }
- }
- /// <summary>
- /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
- }
- /// <summary>
- /// Get a reference to the splitter destination data at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
- public SplitterDestination GetDestination(int id)
- {
- if (_splitterDestinationsV2.IsEmpty)
- {
- return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
- }
- else
- {
- return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
- }
- }
- /// <summary>
- /// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
- /// </summary>
- /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
- /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
- /// <returns>A <see cref="SplitterDestination"/>.</returns>
- public SplitterDestination GetDestination(int id, int destinationId)
- {
- ref SplitterState splitter = ref GetState(id);
- return splitter.GetData(destinationId);
- }
- /// <summary>
- /// Gets the biquad filter state for a given splitter destination.
- /// </summary>
- /// <param name="destination">The splitter destination.</param>
- /// <returns>Biquad filter state for the specified destination.</returns>
- public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
- {
- return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
- }
- /// <summary>
- /// Return true if the audio renderer has any splitters.
- /// </summary>
- /// <returns>True if the audio renderer has any splitters.</returns>
- public bool UsingSplitter()
- {
- return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
- }
- /// <summary>
- /// Update the internal state of all splitters.
- /// </summary>
- public void UpdateInternalState()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.UpdateInternalState();
- }
- }
- }
- }
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