SplitterContext.cs 17 KB

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  1. using Ryujinx.Audio.Renderer.Common;
  2. using Ryujinx.Audio.Renderer.Dsp.State;
  3. using Ryujinx.Audio.Renderer.Parameter;
  4. using Ryujinx.Audio.Renderer.Utils;
  5. using Ryujinx.Common;
  6. using Ryujinx.Common.Extensions;
  7. using System;
  8. using System.Buffers;
  9. using System.Diagnostics;
  10. using System.Runtime.CompilerServices;
  11. namespace Ryujinx.Audio.Renderer.Server.Splitter
  12. {
  13. /// <summary>
  14. /// Splitter context.
  15. /// </summary>
  16. public class SplitterContext
  17. {
  18. /// <summary>
  19. /// Amount of biquad filter states per splitter destination.
  20. /// </summary>
  21. public const int BqfStatesPerDestination = 4;
  22. /// <summary>
  23. /// Storage for <see cref="SplitterState"/>.
  24. /// </summary>
  25. private Memory<SplitterState> _splitters;
  26. /// <summary>
  27. /// Storage for <see cref="SplitterDestinationVersion1"/>.
  28. /// </summary>
  29. private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
  30. /// <summary>
  31. /// Storage for <see cref="SplitterDestinationVersion2"/>.
  32. /// </summary>
  33. private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
  34. /// <summary>
  35. /// Splitter biquad filtering states.
  36. /// </summary>
  37. private Memory<BiquadFilterState> _splitterBqfStates;
  38. /// <summary>
  39. /// Version of the splitter context that is being used, currently can be 1 or 2.
  40. /// </summary>
  41. public int Version { get; private set; }
  42. /// <summary>
  43. /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
  44. /// </summary>
  45. public bool IsBugFixed { get; private set; }
  46. /// <summary>
  47. /// Initialize <see cref="SplitterContext"/>.
  48. /// </summary>
  49. /// <param name="behaviourContext">The behaviour context.</param>
  50. /// <param name="parameter">The audio renderer configuration.</param>
  51. /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
  52. /// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
  53. /// <returns>Return true if the initialization was successful.</returns>
  54. public bool Initialize(
  55. ref BehaviourContext behaviourContext,
  56. ref AudioRendererConfiguration parameter,
  57. WorkBufferAllocator workBufferAllocator,
  58. Memory<BiquadFilterState> splitterBqfStates)
  59. {
  60. if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
  61. {
  62. Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
  63. return true;
  64. }
  65. Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
  66. if (splitters.IsEmpty)
  67. {
  68. return false;
  69. }
  70. int splitterId = 0;
  71. foreach (ref SplitterState splitter in splitters.Span)
  72. {
  73. splitter = new SplitterState(splitterId++);
  74. }
  75. Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
  76. Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
  77. if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
  78. {
  79. Version = 1;
  80. splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
  81. SplitterDestinationVersion1.Alignment);
  82. if (splitterDestinationsV1.IsEmpty)
  83. {
  84. return false;
  85. }
  86. int splitterDestinationId = 0;
  87. foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
  88. {
  89. data = new SplitterDestinationVersion1(splitterDestinationId++);
  90. }
  91. }
  92. else
  93. {
  94. Version = 2;
  95. splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
  96. SplitterDestinationVersion2.Alignment);
  97. if (splitterDestinationsV2.IsEmpty)
  98. {
  99. return false;
  100. }
  101. int splitterDestinationId = 0;
  102. foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
  103. {
  104. data = new SplitterDestinationVersion2(splitterDestinationId++);
  105. }
  106. if (parameter.SplitterDestinationCount > 0)
  107. {
  108. // Official code stores it in the SplitterDestinationVersion2 struct,
  109. // but we don't to avoid using unsafe code.
  110. splitterBqfStates.Span.Clear();
  111. _splitterBqfStates = splitterBqfStates;
  112. }
  113. else
  114. {
  115. _splitterBqfStates = Memory<BiquadFilterState>.Empty;
  116. }
  117. }
  118. SplitterState.InitializeSplitters(splitters.Span);
  119. Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
  120. return true;
  121. }
  122. /// <summary>
  123. /// Get the work buffer size while adding the size needed for splitter to operate.
  124. /// </summary>
  125. /// <param name="size">The current size.</param>
  126. /// <param name="behaviourContext">The behaviour context.</param>
  127. /// <param name="parameter">The renderer configuration.</param>
  128. /// <returns>Return the new size taking splitter into account.</returns>
  129. public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
  130. {
  131. if (behaviourContext.IsSplitterSupported())
  132. {
  133. size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
  134. if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
  135. {
  136. size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
  137. }
  138. else
  139. {
  140. size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
  141. }
  142. if (behaviourContext.IsSplitterBugFixed())
  143. {
  144. size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
  145. }
  146. return size;
  147. }
  148. return size;
  149. }
  150. /// <summary>
  151. /// Setup the <see cref="SplitterContext"/> instance.
  152. /// </summary>
  153. /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
  154. /// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
  155. /// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
  156. /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
  157. private void Setup(
  158. Memory<SplitterState> splitters,
  159. Memory<SplitterDestinationVersion1> splitterDestinationsV1,
  160. Memory<SplitterDestinationVersion2> splitterDestinationsV2,
  161. bool isBugFixed)
  162. {
  163. _splitters = splitters;
  164. _splitterDestinationsV1 = splitterDestinationsV1;
  165. _splitterDestinationsV2 = splitterDestinationsV2;
  166. IsBugFixed = isBugFixed;
  167. }
  168. /// <summary>
  169. /// Clear the new connection flag.
  170. /// </summary>
  171. private void ClearAllNewConnectionFlag()
  172. {
  173. foreach (ref SplitterState splitter in _splitters.Span)
  174. {
  175. splitter.ClearNewConnectionFlag();
  176. }
  177. }
  178. /// <summary>
  179. /// Get the destination count using the count of splitter.
  180. /// </summary>
  181. /// <returns>The destination count using the count of splitter.</returns>
  182. public int GetDestinationCountPerStateForCompatibility()
  183. {
  184. if (_splitters.IsEmpty)
  185. {
  186. return 0;
  187. }
  188. int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
  189. return length / _splitters.Length;
  190. }
  191. /// <summary>
  192. /// Update one or multiple <see cref="SplitterState"/> from user parameters.
  193. /// </summary>
  194. /// <param name="inputHeader">The splitter header.</param>
  195. /// <param name="input">The raw data after the splitter header.</param>
  196. private void UpdateState(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
  197. {
  198. for (int i = 0; i < inputHeader.SplitterCount; i++)
  199. {
  200. ref readonly SplitterInParameter parameter = ref input.GetRefOrRefToCopy<SplitterInParameter>(out _);
  201. Debug.Assert(parameter.IsMagicValid());
  202. if (parameter.IsMagicValid())
  203. {
  204. if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
  205. {
  206. ref SplitterState splitter = ref GetState(parameter.Id);
  207. splitter.Update(this, in parameter, ref input);
  208. }
  209. // NOTE: there are 12 bytes of unused/unknown data after the destination IDs array.
  210. input.Advance(0xC);
  211. }
  212. else
  213. {
  214. input.Rewind(Unsafe.SizeOf<SplitterInParameter>());
  215. break;
  216. }
  217. }
  218. }
  219. /// <summary>
  220. /// Update one splitter destination data from user parameters.
  221. /// </summary>
  222. /// <param name="input">The raw data after the splitter header.</param>
  223. /// <returns>True if the update was successful, false otherwise</returns>
  224. private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
  225. {
  226. ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
  227. Debug.Assert(parameter.IsMagicValid());
  228. if (parameter.IsMagicValid())
  229. {
  230. int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
  231. if (parameter.Id >= 0 && parameter.Id < length)
  232. {
  233. SplitterDestination destination = GetDestination(parameter.Id);
  234. destination.Update(parameter);
  235. }
  236. return true;
  237. }
  238. else
  239. {
  240. input.Rewind(Unsafe.SizeOf<T>());
  241. return false;
  242. }
  243. }
  244. /// <summary>
  245. /// Update one or multiple splitter destination data from user parameters.
  246. /// </summary>
  247. /// <param name="inputHeader">The splitter header.</param>
  248. /// <param name="input">The raw data after the splitter header.</param>
  249. private void UpdateData(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
  250. {
  251. for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
  252. {
  253. if (Version == 1)
  254. {
  255. if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
  256. {
  257. break;
  258. }
  259. }
  260. else if (Version == 2)
  261. {
  262. if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
  263. {
  264. break;
  265. }
  266. }
  267. else
  268. {
  269. Debug.Fail($"Invalid splitter context version {Version}.");
  270. }
  271. }
  272. }
  273. /// <summary>
  274. /// Update splitter from user parameters.
  275. /// </summary>
  276. /// <param name="input">The input raw user data.</param>
  277. /// <returns>Return true if the update was successful.</returns>
  278. public bool Update(ref SequenceReader<byte> input)
  279. {
  280. if (!UsingSplitter())
  281. {
  282. return true;
  283. }
  284. ref readonly SplitterInParameterHeader header = ref input.GetRefOrRefToCopy<SplitterInParameterHeader>(out _);
  285. if (header.IsMagicValid())
  286. {
  287. ClearAllNewConnectionFlag();
  288. UpdateState(in header, ref input);
  289. UpdateData(in header, ref input);
  290. input.SetConsumed(BitUtils.AlignUp(input.Consumed, 0x10));
  291. return true;
  292. }
  293. else
  294. {
  295. input.Rewind(Unsafe.SizeOf<SplitterInParameterHeader>());
  296. return false;
  297. }
  298. }
  299. /// <summary>
  300. /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
  301. /// </summary>
  302. /// <param name="id">The index to use.</param>
  303. /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
  304. public ref SplitterState GetState(int id)
  305. {
  306. return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
  307. }
  308. /// <summary>
  309. /// Get a reference to the splitter destination data at the given <paramref name="id"/>.
  310. /// </summary>
  311. /// <param name="id">The index to use.</param>
  312. /// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
  313. public SplitterDestination GetDestination(int id)
  314. {
  315. if (_splitterDestinationsV2.IsEmpty)
  316. {
  317. return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
  318. }
  319. else
  320. {
  321. return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
  322. }
  323. }
  324. /// <summary>
  325. /// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
  326. /// </summary>
  327. /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
  328. /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
  329. /// <returns>A <see cref="SplitterDestination"/>.</returns>
  330. public SplitterDestination GetDestination(int id, int destinationId)
  331. {
  332. ref SplitterState splitter = ref GetState(id);
  333. return splitter.GetData(destinationId);
  334. }
  335. /// <summary>
  336. /// Gets the biquad filter state for a given splitter destination.
  337. /// </summary>
  338. /// <param name="destination">The splitter destination.</param>
  339. /// <returns>Biquad filter state for the specified destination.</returns>
  340. public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
  341. {
  342. return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
  343. }
  344. /// <summary>
  345. /// Return true if the audio renderer has any splitters.
  346. /// </summary>
  347. /// <returns>True if the audio renderer has any splitters.</returns>
  348. public bool UsingSplitter()
  349. {
  350. return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
  351. }
  352. /// <summary>
  353. /// Update the internal state of all splitters.
  354. /// </summary>
  355. public void UpdateInternalState()
  356. {
  357. foreach (ref SplitterState splitter in _splitters.Span)
  358. {
  359. splitter.UpdateInternalState();
  360. }
  361. }
  362. }
  363. }