| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- using Ryujinx.Common.Configuration.Hid.Controller;
- using Ryujinx.Common.Configuration.Hid.Keyboard;
- using Ryujinx.Common.Utilities;
- using System;
- using System.Text.Json;
- using System.Text.Json.Serialization;
- namespace Ryujinx.Common.Configuration.Hid
- {
- public class JsonInputConfigConverter : JsonConverter<InputConfig>
- {
- private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
- private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader)
- {
- // Temporary reader to get the backend type
- Utf8JsonReader tempReader = reader;
- InputBackendType result = InputBackendType.Invalid;
- while (tempReader.Read())
- {
- // NOTE: We scan all properties ignoring the depth entirely on purpose.
- // The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
- // As such, this code will try to parse very field named "backend" to the correct enum.
- if (tempReader.TokenType == JsonTokenType.PropertyName)
- {
- string propertyName = tempReader.GetString();
- if (propertyName.Equals("backend"))
- {
- tempReader.Read();
- if (tempReader.TokenType == JsonTokenType.String)
- {
- string backendTypeRaw = tempReader.GetString();
- if (!Enum.TryParse(backendTypeRaw, out result))
- {
- result = InputBackendType.Invalid;
- }
- else
- {
- break;
- }
- }
- }
- }
- }
- return result;
- }
- public override InputConfig Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
- {
- InputBackendType backendType = GetInputBackendType(ref reader);
- return backendType switch
- {
- InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardKeyboardInputConfig),
- InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardControllerInputConfig),
- _ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
- };
- }
- public override void Write(Utf8JsonWriter writer, InputConfig value, JsonSerializerOptions options)
- {
- switch (value.Backend)
- {
- case InputBackendType.WindowKeyboard:
- JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, SerializerContext.StandardKeyboardInputConfig);
- break;
- case InputBackendType.GamepadSDL2:
- JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, SerializerContext.StandardControllerInputConfig);
- break;
- default:
- throw new ArgumentException($"Unknown backend type {value.Backend}");
- }
- }
- }
- }
|