BehaviourParameter.cs 2.4 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using System.Runtime.InteropServices;
  18. namespace Ryujinx.Audio.Renderer.Common
  19. {
  20. /// <summary>
  21. /// Represents the input parameter for <see cref="Server.BehaviourContext"/>.
  22. /// </summary>
  23. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  24. public struct BehaviourParameter
  25. {
  26. /// <summary>
  27. /// The current audio renderer revision in use.
  28. /// </summary>
  29. public int UserRevision;
  30. /// <summary>
  31. /// Reserved/padding.
  32. /// </summary>
  33. private uint _padding;
  34. /// <summary>
  35. /// The flags given controlling behaviour of the audio renderer
  36. /// </summary>
  37. /// <remarks>See <see cref="Server.BehaviourContext.UpdateFlags(ulong)"/> and <see cref="Server.BehaviourContext.IsMemoryPoolForceMappingEnabled"/>.</remarks>
  38. public ulong Flags;
  39. /// <summary>
  40. /// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
  41. /// </summary>
  42. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  43. public struct ErrorInfo
  44. {
  45. /// <summary>
  46. /// The error code to report.
  47. /// </summary>
  48. public ResultCode ErrorCode;
  49. /// <summary>
  50. /// Reserved/padding.
  51. /// </summary>
  52. private uint _padding;
  53. /// <summary>
  54. /// Extra information given with the <see cref="ResultCode"/>
  55. /// </summary>
  56. /// <remarks>This is usually used to report a faulting cpu address when a <see cref="Server.MemoryPool.MemoryPoolState"/> mapping fail.</remarks>
  57. public ulong ExtraErrorInfo;
  58. }
  59. }
  60. }