Ac_K 4c54f36c38 Upgrade projects to C#8 (#1193) 6 anni fa
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Buffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 6 anni fa
Counters.cs 1876b346fe Initial work 6 anni fa
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 anni fa
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) 6 anni fa
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 anni fa
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) 6 anni fa
Framebuffer.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 anni fa
HwCapabilities.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 anni fa
Pipeline.cs 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) 6 anni fa
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 anni fa
Renderer.cs 3cb1fa0e85 Implement texture buffers (#1152) 6 anni fa
Ryujinx.Graphics.OpenGL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) 6 anni fa
Sampler.cs 654e617fe7 Some code cleanup 6 anni fa
Shader.cs 1876b346fe Initial work 6 anni fa
TextureBase.cs 3cb1fa0e85 Implement texture buffers (#1152) 6 anni fa
TextureBuffer.cs 3cb1fa0e85 Implement texture buffers (#1152) 6 anni fa
TextureCopy.cs 468d8f841f Simple GPU fixes (#1093) 6 anni fa
TextureCopyUnscaled.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 anni fa
TextureStorage.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 anni fa
TextureView.cs 3cb1fa0e85 Implement texture buffers (#1152) 6 anni fa
VertexArray.cs 9948a7be53 Support constant attributes (with a value of zero) (#1066) 6 anni fa
VertexBuffer.cs 1876b346fe Initial work 6 anni fa
Window.cs 468d8f841f Simple GPU fixes (#1093) 6 anni fa