gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
..
Optimizations 5afd521c5a Bindless elimination for constant sampler handle (#3424) il y a 3 ans
AttributeConsts.cs 43b4b34376 Implement Viewport Transform Disable (#3328) il y a 4 ans
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
EmitterContext.cs b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) il y a 4 ans
FeatureFlags.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) il y a 4 ans
FunctionMatch.cs 99445dd0a6 Add support for fragment shader interlock (#2768) il y a 4 ans
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) il y a 4 ans
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
Rewriter.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
ShaderConfig.cs 43b4b34376 Implement Viewport Transform Disable (#3328) il y a 4 ans
ShaderHeader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) il y a 4 ans
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) il y a 4 ans
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
Translator.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
TranslatorContext.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
UInt128.cs 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) il y a 4 ans