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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- static class StructuredProgram
- {
- public static StructuredProgramInfo MakeStructuredProgram(Function[] functions, ShaderConfig config)
- {
- StructuredProgramContext context = new StructuredProgramContext(config);
- for (int funcIndex = 0; funcIndex < functions.Length; funcIndex++)
- {
- Function function = functions[funcIndex];
- BasicBlock[] blocks = function.Blocks;
- VariableType returnType = function.ReturnsValue ? VariableType.S32 : VariableType.None;
- VariableType[] inArguments = new VariableType[function.InArgumentsCount];
- VariableType[] outArguments = new VariableType[function.OutArgumentsCount];
- for (int i = 0; i < inArguments.Length; i++)
- {
- inArguments[i] = VariableType.S32;
- }
- for (int i = 0; i < outArguments.Length; i++)
- {
- outArguments[i] = VariableType.S32;
- }
- context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
- PhiFunctions.Remove(blocks);
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- BasicBlock block = blocks[blkIndex];
- context.EnterBlock(block);
- for (LinkedListNode<INode> opNode = block.Operations.First; opNode != null; opNode = opNode.Next)
- {
- Operation operation = (Operation)opNode.Value;
- if (IsBranchInst(operation.Inst))
- {
- context.LeaveBlock(block, operation);
- }
- else
- {
- AddOperation(context, operation);
- }
- }
- }
- GotoElimination.Eliminate(context.GetGotos());
- AstOptimizer.Optimize(context);
- context.LeaveFunction();
- }
- if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
- {
- for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
- {
- var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
- var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
- for (int j = 0; j < locations.Length; j++)
- {
- byte location = locations[j];
- if (location < 0xc0)
- {
- context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, j * 4, stride);
- }
- }
- }
- }
- return context.Info;
- }
- private static void AddOperation(StructuredProgramContext context, Operation operation)
- {
- Instruction inst = operation.Inst;
- if (inst == Instruction.LoadAttribute)
- {
- Operand src1 = operation.GetSource(0);
- Operand src2 = operation.GetSource(1);
- if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant)
- {
- int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2);
- context.Info.Inputs.Add(attrOffset);
- }
- }
- int sourcesCount = operation.SourcesCount;
- int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
- IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- sources[index] = context.GetOperandUse(operation.GetSource(index));
- }
- for (int index = 0; index < outDestsCount; index++)
- {
- AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
- oper.VarType = InstructionInfo.GetSrcVarType(inst, sourcesCount + index);
- sources[sourcesCount + index] = oper;
- }
- AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
- {
- return new AstTextureOperation(
- inst,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- texOp.Index,
- sources);
- }
- if (operation.Dest != null)
- {
- AstOperand dest = context.GetOperandDef(operation.Dest);
- // If all the sources are bool, it's better to use short-circuiting
- // logical operations, rather than forcing a cast to int and doing
- // a bitwise operation with the value, as it is likely to be used as
- // a bool in the end.
- if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
- {
- inst = GetLogicalFromBitwiseInst(inst);
- }
- bool isCondSel = inst == Instruction.ConditionalSelect;
- bool isCopy = inst == Instruction.Copy;
- if (isCondSel || isCopy)
- {
- VariableType type = GetVarTypeFromUses(operation.Dest);
- if (isCondSel && type == VariableType.F32)
- {
- inst |= Instruction.FP32;
- }
- dest.VarType = type;
- }
- else
- {
- dest.VarType = InstructionInfo.GetDestVarType(inst);
- }
- IAstNode source;
- if (operation is TextureOperation texOp)
- {
- if (texOp.Inst == Instruction.ImageLoad)
- {
- dest.VarType = texOp.Format.GetComponentType();
- }
- source = GetAstTextureOperation(texOp);
- }
- else if (!isCopy)
- {
- source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
- }
- else
- {
- source = sources[0];
- }
- context.AddNode(new AstAssignment(dest, source));
- }
- else if (operation.Inst == Instruction.Comment)
- {
- context.AddNode(new AstComment(((CommentNode)operation).Comment));
- }
- else if (operation is TextureOperation texOp)
- {
- AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
- context.AddNode(astTexOp);
- }
- else
- {
- context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
- }
- // Those instructions needs to be emulated by using helper functions,
- // because they are NVIDIA specific. Those flags helps the backend to
- // decide which helper functions are needed on the final generated code.
- switch (operation.Inst)
- {
- case Instruction.AtomicMaxS32 | Instruction.MrShared:
- case Instruction.AtomicMinS32 | Instruction.MrShared:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Shared;
- break;
- case Instruction.AtomicMaxS32 | Instruction.MrStorage:
- case Instruction.AtomicMinS32 | Instruction.MrStorage:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Storage;
- break;
- case Instruction.MultiplyHighS32:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
- break;
- case Instruction.MultiplyHighU32:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
- break;
- case Instruction.Shuffle:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
- break;
- case Instruction.ShuffleDown:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown;
- break;
- case Instruction.ShuffleUp:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp;
- break;
- case Instruction.ShuffleXor:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
- break;
- case Instruction.StoreShared16:
- case Instruction.StoreShared8:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.StoreSharedSmallInt;
- break;
- case Instruction.StoreStorage16:
- case Instruction.StoreStorage8:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.StoreStorageSmallInt;
- break;
- case Instruction.SwizzleAdd:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
- break;
- case Instruction.FSIBegin:
- case Instruction.FSIEnd:
- context.Info.HelperFunctionsMask |= HelperFunctionsMask.FSI;
- break;
- }
- }
- private static VariableType GetVarTypeFromUses(Operand dest)
- {
- HashSet<Operand> visited = new HashSet<Operand>();
- Queue<Operand> pending = new Queue<Operand>();
- bool Enqueue(Operand operand)
- {
- if (visited.Add(operand))
- {
- pending.Enqueue(operand);
- return true;
- }
- return false;
- }
- Enqueue(dest);
- while (pending.TryDequeue(out Operand operand))
- {
- foreach (INode useNode in operand.UseOps)
- {
- if (useNode is not Operation operation)
- {
- continue;
- }
- if (operation.Inst == Instruction.Copy)
- {
- if (operation.Dest.Type == OperandType.LocalVariable)
- {
- if (Enqueue(operation.Dest))
- {
- break;
- }
- }
- else
- {
- return OperandInfo.GetVarType(operation.Dest.Type);
- }
- }
- else
- {
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- if (operation.GetSource(index) == operand)
- {
- return InstructionInfo.GetSrcVarType(operation.Inst, index);
- }
- }
- }
- }
- }
- return VariableType.S32;
- }
- private static bool AreAllSourceTypesEqual(IAstNode[] sources, VariableType type)
- {
- foreach (IAstNode node in sources)
- {
- if (node is not AstOperand operand)
- {
- return false;
- }
- if (operand.VarType != type)
- {
- return false;
- }
- }
- return true;
- }
- private static bool IsBranchInst(Instruction inst)
- {
- return inst switch
- {
- Instruction.Branch or
- Instruction.BranchIfFalse or
- Instruction.BranchIfTrue => true,
- _ => false
- };
- }
- private static bool IsBitwiseInst(Instruction inst)
- {
- return inst switch
- {
- Instruction.BitwiseAnd or
- Instruction.BitwiseExclusiveOr or
- Instruction.BitwiseNot or
- Instruction.BitwiseOr => true,
- _ => false
- };
- }
- private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
- {
- return inst switch
- {
- Instruction.BitwiseAnd => Instruction.LogicalAnd,
- Instruction.BitwiseExclusiveOr => Instruction.LogicalExclusiveOr,
- Instruction.BitwiseNot => Instruction.LogicalNot,
- Instruction.BitwiseOr => Instruction.LogicalOr,
- _ => throw new ArgumentException($"Unexpected instruction \"{inst}\".")
- };
- }
- }
- }
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