EmulationFanatic 2b92c10105 Fix typos (#2109) 5 jaren geleden
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Image 2b92c10105 Fix typos (#2109) 5 jaren geleden
Queries 06057a99a6 End empty gl queries before returning them to the pool. (#1806) 5 jaren geleden
BackgroundContextWorker.cs b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) 5 jaren geleden
Buffer.cs df820a72de Implement clear buffer (fast path) (#1902) 5 jaren geleden
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 jaren geleden
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 jaren geleden
EnumConversion.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 jaren geleden
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 jaren geleden
FormatTable.cs 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) 5 jaren geleden
Framebuffer.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 jaren geleden
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 jaren geleden
HwCapabilities.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 jaren geleden
Pipeline.cs da283ff3c3 Flip component mask if target is BGRA. (#2087) 5 jaren geleden
Program.cs 48f6570557 Salieri: shader cache (#1701) 5 jaren geleden
Renderer.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 jaren geleden
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 jaren geleden
Ryujinx.Graphics.OpenGL.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 jaren geleden
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 jaren geleden
Sync.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 jaren geleden
VertexArray.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 jaren geleden
VertexBuffer.cs 1876b346fe Initial work 6 jaren geleden
Window.cs 11222516c4 gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 5 jaren geleden