ShuffleUp.glsl 359 B

123456789
  1. float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
  2. {
  3. uint clamp = mask & 0x1fu;
  4. uint segMask = (mask >> 8) & 0x1fu;
  5. uint minThreadId = gl_SubGroupInvocationARB & segMask;
  6. uint srcThreadId = gl_SubGroupInvocationARB - index;
  7. valid = srcThreadId >= minThreadId;
  8. return valid ? readInvocationARB(x, srcThreadId) : x;
  9. }