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- float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
- {
- uint clamp = mask & 0x1fu;
- uint segMask = (mask >> 8) & 0x1fu;
- uint minThreadId = gl_SubGroupInvocationARB & segMask;
- uint maxThreadId = minThreadId | (clamp & ~segMask);
- uint srcThreadId = gl_SubGroupInvocationARB + index;
- valid = srcThreadId <= maxThreadId;
- return valid ? readInvocationARB(x, srcThreadId) : x;
- }
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