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- using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
- {
- static class GlslGenerator
- {
- private const string MainFunctionName = "main";
- public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
- {
- CodeGenContext context = new CodeGenContext(info, config);
- Declarations.Declare(context, info);
- if (info.Functions.Count != 0)
- {
- for (int i = 1; i < info.Functions.Count; i++)
- {
- context.AppendLine($"{GetFunctionSignature(info.Functions[i])};");
- }
- context.AppendLine();
- for (int i = 1; i < info.Functions.Count; i++)
- {
- PrintFunction(context, info, info.Functions[i]);
- context.AppendLine();
- }
- }
- PrintFunction(context, info, info.Functions[0], MainFunctionName);
- return new GlslProgram(
- context.CBufferDescriptors.ToArray(),
- context.SBufferDescriptors.ToArray(),
- context.TextureDescriptors.ToArray(),
- context.ImageDescriptors.ToArray(),
- context.GetCode());
- }
- private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
- {
- context.CurrentFunction = function;
- context.AppendLine(GetFunctionSignature(function, funcName));
- context.EnterScope();
- Declarations.DeclareLocals(context, function);
- if (funcName == MainFunctionName)
- {
- // Some games will leave some elements of gl_Position uninitialized,
- // in those cases, the elements will contain undefined values according
- // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
- // so we do explicit initialization to avoid UB on non-NVIDIA gpus.
- if (context.Config.Stage == ShaderStage.Vertex)
- {
- context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
- }
- // Ensure that unused attributes are set, otherwise the downstream
- // compiler may eliminate them.
- // (Not needed for fragment shader as it is the last stage).
- if (context.Config.Stage != ShaderStage.Compute &&
- context.Config.Stage != ShaderStage.Fragment)
- {
- for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
- {
- if (info.OAttributes.Contains(attr))
- {
- continue;
- }
- if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
- {
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
- }
- else
- {
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
- }
- }
- }
- }
- PrintBlock(context, function.MainBlock);
- context.LeaveScope();
- }
- private static string GetFunctionSignature(StructuredFunction function, string funcName = null)
- {
- string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
- for (int i = 0; i < function.InArguments.Length; i++)
- {
- args[i] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
- }
- for (int i = 0; i < function.OutArguments.Length; i++)
- {
- int j = i + function.InArguments.Length;
- args[j] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
- }
- return $"{Declarations.GetVarTypeName(function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
- }
- private static void PrintBlock(CodeGenContext context, AstBlock block)
- {
- AstBlockVisitor visitor = new AstBlockVisitor(block);
- visitor.BlockEntered += (sender, e) =>
- {
- switch (e.Block.Type)
- {
- case AstBlockType.DoWhile:
- context.AppendLine("do");
- break;
- case AstBlockType.Else:
- context.AppendLine("else");
- break;
- case AstBlockType.ElseIf:
- context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
- break;
- case AstBlockType.If:
- context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
- break;
- default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
- }
- context.EnterScope();
- };
- visitor.BlockLeft += (sender, e) =>
- {
- context.LeaveScope();
- if (e.Block.Type == AstBlockType.DoWhile)
- {
- context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
- }
- };
- foreach (IAstNode node in visitor.Visit())
- {
- if (node is AstOperation operation)
- {
- context.AppendLine(InstGen.GetExpression(context, operation) + ";");
- }
- else if (node is AstAssignment assignment)
- {
- VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
- VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
- string dest;
- if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
- {
- dest = OperandManager.GetOutAttributeName(operand, context.Config);
- }
- else
- {
- dest = InstGen.GetExpression(context, assignment.Destination);
- }
- string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
- context.AppendLine(dest + " = " + src + ";");
- }
- else if (node is AstComment comment)
- {
- context.AppendLine("// " + comment.Comment);
- }
- else
- {
- throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
- }
- }
- }
- private static string GetCondExpr(CodeGenContext context, IAstNode cond)
- {
- VariableType srcType = OperandManager.GetNodeDestType(context, cond);
- return ReinterpretCast(context, cond, srcType, VariableType.Bool);
- }
- }
- }
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