riperiperi 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 years ago
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 years ago
Image 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 years ago
Queries 06057a99a6 End empty gl queries before returning them to the pool. (#1806) 5 years ago
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) 4 years ago
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 years ago
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 years ago
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 years ago
EnumConversion.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 years ago
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 years ago
FormatTable.cs 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) 5 years ago
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) 4 years ago
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 years ago
HwCapabilities.cs 10e17ab423 Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489) 4 years ago
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 years ago
PersistentBuffers.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 years ago
Pipeline.cs fefd4619a5 Add support for custom line widths (#2406) 4 years ago
Program.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 years ago
Renderer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 years ago
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 years ago
Ryujinx.Graphics.OpenGL.csproj 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 years ago
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 years ago
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) 5 years ago
VertexArray.cs 3fd6b55f04 Fix value of constant vertex attributes (#2307) 4 years ago
VertexBuffer.cs 1876b346fe Initial work 6 years ago
Window.cs 28618c58d7 Add Screenshot Feature (#2354) 4 years ago