| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293 |
- using Ryujinx.Cpu;
- using Ryujinx.Cpu.Tracking;
- using Ryujinx.Graphics.Gpu.Image;
- using Ryujinx.Graphics.Gpu.Shader;
- using Ryujinx.Memory;
- using Ryujinx.Memory.Range;
- using Ryujinx.Memory.Tracking;
- using System;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using System.Threading;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// Represents physical memory, accessible from the GPU.
- /// This is actually working CPU virtual addresses, of memory mapped on the application process.
- /// </summary>
- class PhysicalMemory : IDisposable
- {
- public const int PageSize = 0x1000;
- private readonly GpuContext _context;
- private IVirtualMemoryManagerTracked _cpuMemory;
- private int _referenceCount;
- /// <summary>
- /// In-memory shader cache.
- /// </summary>
- public ShaderCache ShaderCache { get; }
- /// <summary>
- /// GPU buffer manager.
- /// </summary>
- public BufferCache BufferCache { get; }
- /// <summary>
- /// GPU texture manager.
- /// </summary>
- public TextureCache TextureCache { get; }
- /// <summary>
- /// Creates a new instance of the physical memory.
- /// </summary>
- /// <param name="context">GPU context that the physical memory belongs to</param>
- /// <param name="cpuMemory">CPU memory manager of the application process</param>
- public PhysicalMemory(GpuContext context, IVirtualMemoryManagerTracked cpuMemory)
- {
- _context = context;
- _cpuMemory = cpuMemory;
- ShaderCache = new ShaderCache(context);
- BufferCache = new BufferCache(context, this);
- TextureCache = new TextureCache(context, this);
- if (cpuMemory is IRefCounted rc)
- {
- rc.IncrementReferenceCount();
- }
- _referenceCount = 1;
- }
- /// <summary>
- /// Increments the memory reference count.
- /// </summary>
- public void IncrementReferenceCount()
- {
- Interlocked.Increment(ref _referenceCount);
- }
- /// <summary>
- /// Decrements the memory reference count.
- /// </summary>
- public void DecrementReferenceCount()
- {
- if (Interlocked.Decrement(ref _referenceCount) == 0 && _cpuMemory is IRefCounted rc)
- {
- rc.DecrementReferenceCount();
- }
- }
- /// <summary>
- /// Gets a span of data from the application process.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes to be range</param>
- /// <param name="tracked">True if read tracking is triggered on the span</param>
- /// <returns>A read only span of the data at the specified memory location</returns>
- public ReadOnlySpan<byte> GetSpan(ulong address, int size, bool tracked = false)
- {
- return _cpuMemory.GetSpan(address, size, tracked);
- }
- /// <summary>
- /// Gets a span of data from the application process.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="tracked">True if read tracking is triggered on the span</param>
- /// <returns>A read only span of the data at the specified memory location</returns>
- public ReadOnlySpan<byte> GetSpan(MultiRange range, bool tracked = false)
- {
- if (range.Count == 1)
- {
- var singleRange = range.GetSubRange(0);
- return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
- }
- else
- {
- Span<byte> data = new byte[range.GetSize()];
- int offset = 0;
- for (int i = 0; i < range.Count; i++)
- {
- var currentRange = range.GetSubRange(i);
- int size = (int)currentRange.Size;
- _cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
- offset += size;
- }
- return data;
- }
- }
- /// <summary>
- /// Gets a writable region from the application process.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes to be range</param>
- /// <param name="tracked">True if write tracking is triggered on the span</param>
- /// <returns>A writable region with the data at the specified memory location</returns>
- public WritableRegion GetWritableRegion(ulong address, int size, bool tracked = false)
- {
- return _cpuMemory.GetWritableRegion(address, size, tracked);
- }
- /// <summary>
- /// Reads data from the application process.
- /// </summary>
- /// <typeparam name="T">Type of the structure</typeparam>
- /// <param name="gpuVa">Address to read from</param>
- /// <returns>The data at the specified memory location</returns>
- public T Read<T>(ulong address) where T : unmanaged
- {
- return MemoryMarshal.Cast<byte, T>(GetSpan(address, Unsafe.SizeOf<T>()))[0];
- }
- /// <summary>
- /// Writes data to the application process.
- /// </summary>
- /// <param name="address">Address to write into</param>
- /// <param name="data">Data to be written</param>
- public void Write(ulong address, ReadOnlySpan<byte> data)
- {
- _cpuMemory.Write(address, data);
- }
- /// <summary>
- /// Writes data to the application process.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="data">Data to be written</param>
- public void Write(MultiRange range, ReadOnlySpan<byte> data)
- {
- WriteImpl(range, data, _cpuMemory.Write);
- }
- /// <summary>
- /// Writes data to the application process, without any tracking.
- /// </summary>
- /// <param name="address">Address to write into</param>
- /// <param name="data">Data to be written</param>
- public void WriteUntracked(ulong address, ReadOnlySpan<byte> data)
- {
- _cpuMemory.WriteUntracked(address, data);
- }
- /// <summary>
- /// Writes data to the application process, without any tracking.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="data">Data to be written</param>
- public void WriteUntracked(MultiRange range, ReadOnlySpan<byte> data)
- {
- WriteImpl(range, data, _cpuMemory.WriteUntracked);
- }
- private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
- /// <summary>
- /// Writes data to the application process, using the supplied callback method.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <param name="data">Data to be written</param>
- /// <param name="writeCallback">Callback method that will perform the write</param>
- private static void WriteImpl(MultiRange range, ReadOnlySpan<byte> data, WriteCallback writeCallback)
- {
- if (range.Count == 1)
- {
- var singleRange = range.GetSubRange(0);
- writeCallback(singleRange.Address, data);
- }
- else
- {
- int offset = 0;
- for (int i = 0; i < range.Count; i++)
- {
- var currentRange = range.GetSubRange(i);
- int size = (int)currentRange.Size;
- writeCallback(currentRange.Address, data.Slice(offset, size));
- offset += size;
- }
- }
- }
- /// <summary>
- /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
- /// </summary>
- /// <param name="address">CPU virtual address of the region</param>
- /// <param name="size">Size of the region</param>
- /// <returns>The memory tracking handle</returns>
- public CpuRegionHandle BeginTracking(ulong address, ulong size)
- {
- return _cpuMemory.BeginTracking(address, size);
- }
- /// <summary>
- /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
- /// </summary>
- /// <param name="range">Ranges of physical memory where the data is located</param>
- /// <returns>The memory tracking handle</returns>
- public GpuRegionHandle BeginTracking(MultiRange range)
- {
- var cpuRegionHandles = new CpuRegionHandle[range.Count];
- for (int i = 0; i < range.Count; i++)
- {
- var currentRange = range.GetSubRange(i);
- cpuRegionHandles[i] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
- }
- return new GpuRegionHandle(cpuRegionHandles);
- }
- /// <summary>
- /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
- /// </summary>
- /// <param name="address">CPU virtual address of the region</param>
- /// <param name="size">Size of the region</param>
- /// <param name="handles">Handles to inherit state from or reuse</param>
- /// <param name="granularity">Desired granularity of write tracking</param>
- /// <returns>The memory tracking handle</returns>
- public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
- {
- return _cpuMemory.BeginGranularTracking(address, size, handles, granularity);
- }
- /// <summary>
- /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
- /// </summary>
- /// <param name="address">CPU virtual address of the region</param>
- /// <param name="size">Size of the region</param>
- /// <param name="granularity">Desired granularity of write tracking</param>
- /// <returns>The memory tracking handle</returns>
- public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity = 4096)
- {
- return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
- }
- /// <summary>
- /// Release our reference to the CPU memory manager.
- /// </summary>
- public void Dispose()
- {
- _context.DeferredActions.Enqueue(Destroy);
- }
- /// <summary>
- /// Performs disposal of the host GPU caches with resources mapped on this physical memory.
- /// This must only be called from the render thread.
- /// </summary>
- private void Destroy()
- {
- ShaderCache.Dispose();
- BufferCache.Dispose();
- TextureCache.Dispose();
- DecrementReferenceCount();
- }
- }
- }
|