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- using Ryujinx.Graphics.Gpu.State;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- /// <summary>
- /// Updates the uniform buffer data with inline data.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">New uniform buffer data word</param>
- private void UniformBufferUpdate(GpuState state, int argument)
- {
- var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
- _context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
- state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
- _context.AdvanceSequence();
- }
- }
- }
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