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- using Ryujinx.Graphics.Gpu.State;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- /// <summary>
- /// Compute uniform buffer parameters.
- /// </summary>
- struct UniformBufferParams
- {
- public int AddressLow;
- public int AddressHighAndSize;
- /// <summary>
- /// Packs the split address to a 64-bits integer.
- /// </summary>
- /// <returns>Uniform buffer GPU virtual address</returns>
- public ulong PackAddress()
- {
- return (uint)AddressLow | ((ulong)(AddressHighAndSize & 0xff) << 32);
- }
- /// <summary>
- /// Unpacks the uniform buffer size in bytes.
- /// </summary>
- /// <returns>Uniform buffer size in bytes</returns>
- public ulong UnpackSize()
- {
- return (ulong)((AddressHighAndSize >> 15) & 0x1ffff);
- }
- }
- /// <summary>
- /// Compute dispatch parameters.
- /// </summary>
- struct ComputeParams
- {
- public int Unknown0;
- public int Unknown1;
- public int Unknown2;
- public int Unknown3;
- public int Unknown4;
- public int Unknown5;
- public int Unknown6;
- public int Unknown7;
- public int ShaderOffset;
- public int Unknown9;
- public int Unknown10;
- public SamplerIndex SamplerIndex;
- public int GridSizeX;
- public int GridSizeYZ;
- public int Unknown14;
- public int Unknown15;
- public int Unknown16;
- public int SharedMemorySize;
- public int BlockSizeX;
- public int BlockSizeYZ;
- public int UniformBuffersConfig;
- public int Unknown21;
- public int Unknown22;
- public int Unknown23;
- public int Unknown24;
- public int Unknown25;
- public int Unknown26;
- public int Unknown27;
- public int Unknown28;
- private UniformBufferParams _uniformBuffer0;
- private UniformBufferParams _uniformBuffer1;
- private UniformBufferParams _uniformBuffer2;
- private UniformBufferParams _uniformBuffer3;
- private UniformBufferParams _uniformBuffer4;
- private UniformBufferParams _uniformBuffer5;
- private UniformBufferParams _uniformBuffer6;
- private UniformBufferParams _uniformBuffer7;
- /// <summary>
- /// Uniform buffer parameters.
- /// </summary>
- public Span<UniformBufferParams> UniformBuffers
- {
- get
- {
- return MemoryMarshal.CreateSpan(ref _uniformBuffer0, 8);
- }
- }
- public int Unknown45;
- public int Unknown46;
- public int Unknown47;
- public int Unknown48;
- public int Unknown49;
- public int Unknown50;
- public int Unknown51;
- public int Unknown52;
- public int Unknown53;
- public int Unknown54;
- public int Unknown55;
- public int Unknown56;
- public int Unknown57;
- public int Unknown58;
- public int Unknown59;
- public int Unknown60;
- public int Unknown61;
- public int Unknown62;
- public int Unknown63;
- /// <summary>
- /// Unpacks the work group X size.
- /// </summary>
- /// <returns>Work group X size</returns>
- public int UnpackGridSizeX()
- {
- return GridSizeX & 0x7fffffff;
- }
- /// <summary>
- /// Unpacks the work group Y size.
- /// </summary>
- /// <returns>Work group Y size</returns>
- public int UnpackGridSizeY()
- {
- return GridSizeYZ & 0xffff;
- }
- /// <summary>
- /// Unpacks the work group Z size.
- /// </summary>
- /// <returns>Work group Z size</returns>
- public int UnpackGridSizeZ()
- {
- return (GridSizeYZ >> 16) & 0xffff;
- }
- /// <summary>
- /// Unpacks the local group X size.
- /// </summary>
- /// <returns>Local group X size</returns>
- public int UnpackBlockSizeX()
- {
- return (BlockSizeX >> 16) & 0xffff;
- }
- /// <summary>
- /// Unpacks the local group Y size.
- /// </summary>
- /// <returns>Local group Y size</returns>
- public int UnpackBlockSizeY()
- {
- return BlockSizeYZ & 0xffff;
- }
- /// <summary>
- /// Unpacks the local group Z size.
- /// </summary>
- /// <returns>Local group Z size</returns>
- public int UnpackBlockSizeZ()
- {
- return (BlockSizeYZ >> 16) & 0xffff;
- }
- /// <summary>
- /// Unpacks the uniform buffers enable mask.
- /// Each bit set on the mask indicates that the respective buffer index is enabled.
- /// </summary>
- /// <returns>Uniform buffers enable mask</returns>
- public uint UnpackUniformBuffersEnableMask()
- {
- return (uint)UniformBuffersConfig & 0xff;
- }
- }
- }
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