ShaderDecodeAlu.cs 38 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158
  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. public static void Bfe_C(ShaderIrBlock Block, long OpCode)
  8. {
  9. EmitBfe(Block, OpCode, ShaderOper.CR);
  10. }
  11. public static void Bfe_I(ShaderIrBlock Block, long OpCode)
  12. {
  13. EmitBfe(Block, OpCode, ShaderOper.Imm);
  14. }
  15. public static void Bfe_R(ShaderIrBlock Block, long OpCode)
  16. {
  17. EmitBfe(Block, OpCode, ShaderOper.RR);
  18. }
  19. public static void Fadd_C(ShaderIrBlock Block, long OpCode)
  20. {
  21. EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
  22. }
  23. public static void Fadd_I(ShaderIrBlock Block, long OpCode)
  24. {
  25. EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fadd);
  26. }
  27. public static void Fadd_I32(ShaderIrBlock Block, long OpCode)
  28. {
  29. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  30. ShaderIrNode OperB = GetOperImmf32_20(OpCode);
  31. bool NegB = ((OpCode >> 53) & 1) != 0;
  32. bool AbsA = ((OpCode >> 54) & 1) != 0;
  33. bool NegA = ((OpCode >> 56) & 1) != 0;
  34. bool AbsB = ((OpCode >> 57) & 1) != 0;
  35. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  36. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  37. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
  38. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  39. }
  40. public static void Fadd_R(ShaderIrBlock Block, long OpCode)
  41. {
  42. EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fadd);
  43. }
  44. public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
  45. {
  46. EmitFfma(Block, OpCode, ShaderOper.CR);
  47. }
  48. public static void Ffma_I(ShaderIrBlock Block, long OpCode)
  49. {
  50. EmitFfma(Block, OpCode, ShaderOper.Immf);
  51. }
  52. public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
  53. {
  54. EmitFfma(Block, OpCode, ShaderOper.RC);
  55. }
  56. public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
  57. {
  58. EmitFfma(Block, OpCode, ShaderOper.RR);
  59. }
  60. public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
  61. {
  62. EmitFmnmx(Block, OpCode, ShaderOper.CR);
  63. }
  64. public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
  65. {
  66. EmitFmnmx(Block, OpCode, ShaderOper.Immf);
  67. }
  68. public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
  69. {
  70. EmitFmnmx(Block, OpCode, ShaderOper.RR);
  71. }
  72. public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
  73. {
  74. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  75. ShaderIrNode OperB = GetOperImmf32_20(OpCode);
  76. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
  77. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  78. }
  79. public static void Fmul_C(ShaderIrBlock Block, long OpCode)
  80. {
  81. EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
  82. }
  83. public static void Fmul_I(ShaderIrBlock Block, long OpCode)
  84. {
  85. EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fmul);
  86. }
  87. public static void Fmul_R(ShaderIrBlock Block, long OpCode)
  88. {
  89. EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
  90. }
  91. public static void Fset_C(ShaderIrBlock Block, long OpCode)
  92. {
  93. EmitFset(Block, OpCode, ShaderOper.CR);
  94. }
  95. public static void Fset_I(ShaderIrBlock Block, long OpCode)
  96. {
  97. EmitFset(Block, OpCode, ShaderOper.Immf);
  98. }
  99. public static void Fset_R(ShaderIrBlock Block, long OpCode)
  100. {
  101. EmitFset(Block, OpCode, ShaderOper.RR);
  102. }
  103. public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
  104. {
  105. EmitFsetp(Block, OpCode, ShaderOper.CR);
  106. }
  107. public static void Fsetp_I(ShaderIrBlock Block, long OpCode)
  108. {
  109. EmitFsetp(Block, OpCode, ShaderOper.Immf);
  110. }
  111. public static void Fsetp_R(ShaderIrBlock Block, long OpCode)
  112. {
  113. EmitFsetp(Block, OpCode, ShaderOper.RR);
  114. }
  115. public static void Iadd_C(ShaderIrBlock Block, long OpCode)
  116. {
  117. EmitIadd(Block, OpCode, ShaderOper.CR);
  118. }
  119. public static void Iadd_I(ShaderIrBlock Block, long OpCode)
  120. {
  121. EmitIadd(Block, OpCode, ShaderOper.Imm);
  122. }
  123. public static void Iadd_I32(ShaderIrBlock Block, long OpCode)
  124. {
  125. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  126. ShaderIrNode OperB = GetOperImm32_20(OpCode);
  127. bool NegA = ((OpCode >> 56) & 1) != 0;
  128. OperA = GetAluIneg(OperA, NegA);
  129. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
  130. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  131. }
  132. public static void Iadd_R(ShaderIrBlock Block, long OpCode)
  133. {
  134. EmitIadd(Block, OpCode, ShaderOper.RR);
  135. }
  136. public static void Iadd3_C(ShaderIrBlock Block, long OpCode)
  137. {
  138. EmitIadd3(Block, OpCode, ShaderOper.CR);
  139. }
  140. public static void Iadd3_I(ShaderIrBlock Block, long OpCode)
  141. {
  142. EmitIadd3(Block, OpCode, ShaderOper.Imm);
  143. }
  144. public static void Iadd3_R(ShaderIrBlock Block, long OpCode)
  145. {
  146. EmitIadd3(Block, OpCode, ShaderOper.RR);
  147. }
  148. public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
  149. {
  150. EmitImnmx(Block, OpCode, ShaderOper.CR);
  151. }
  152. public static void Imnmx_I(ShaderIrBlock Block, long OpCode)
  153. {
  154. EmitImnmx(Block, OpCode, ShaderOper.Imm);
  155. }
  156. public static void Imnmx_R(ShaderIrBlock Block, long OpCode)
  157. {
  158. EmitImnmx(Block, OpCode, ShaderOper.RR);
  159. }
  160. public static void Ipa(ShaderIrBlock Block, long OpCode)
  161. {
  162. ShaderIrNode OperA = GetOperAbuf28(OpCode);
  163. ShaderIrNode OperB = GetOperGpr20 (OpCode);
  164. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB);
  165. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  166. }
  167. public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
  168. {
  169. EmitIscadd(Block, OpCode, ShaderOper.CR);
  170. }
  171. public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
  172. {
  173. EmitIscadd(Block, OpCode, ShaderOper.Imm);
  174. }
  175. public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
  176. {
  177. EmitIscadd(Block, OpCode, ShaderOper.RR);
  178. }
  179. public static void Iset_C(ShaderIrBlock Block, long OpCode)
  180. {
  181. EmitIset(Block, OpCode, ShaderOper.CR);
  182. }
  183. public static void Iset_I(ShaderIrBlock Block, long OpCode)
  184. {
  185. EmitIset(Block, OpCode, ShaderOper.Imm);
  186. }
  187. public static void Iset_R(ShaderIrBlock Block, long OpCode)
  188. {
  189. EmitIset(Block, OpCode, ShaderOper.RR);
  190. }
  191. public static void Isetp_C(ShaderIrBlock Block, long OpCode)
  192. {
  193. EmitIsetp(Block, OpCode, ShaderOper.CR);
  194. }
  195. public static void Isetp_I(ShaderIrBlock Block, long OpCode)
  196. {
  197. EmitIsetp(Block, OpCode, ShaderOper.Imm);
  198. }
  199. public static void Isetp_R(ShaderIrBlock Block, long OpCode)
  200. {
  201. EmitIsetp(Block, OpCode, ShaderOper.RR);
  202. }
  203. public static void Lop_I32(ShaderIrBlock Block, long OpCode)
  204. {
  205. int SubOp = (int)(OpCode >> 53) & 3;
  206. bool InvA = ((OpCode >> 55) & 1) != 0;
  207. bool InvB = ((OpCode >> 56) & 1) != 0;
  208. ShaderIrInst Inst = 0;
  209. switch (SubOp)
  210. {
  211. case 0: Inst = ShaderIrInst.And; break;
  212. case 1: Inst = ShaderIrInst.Or; break;
  213. case 2: Inst = ShaderIrInst.Xor; break;
  214. }
  215. ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
  216. //SubOp == 3 is pass, used by the not instruction
  217. //which just moves the inverted register value.
  218. if (SubOp < 3)
  219. {
  220. ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
  221. ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
  222. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  223. }
  224. else
  225. {
  226. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
  227. }
  228. }
  229. public static void Lop_C(ShaderIrBlock Block, long OpCode)
  230. {
  231. EmitLop(Block, OpCode, ShaderOper.CR);
  232. }
  233. public static void Lop_I(ShaderIrBlock Block, long OpCode)
  234. {
  235. EmitLop(Block, OpCode, ShaderOper.Imm);
  236. }
  237. public static void Lop_R(ShaderIrBlock Block, long OpCode)
  238. {
  239. EmitLop(Block, OpCode, ShaderOper.RR);
  240. }
  241. public static void Mufu(ShaderIrBlock Block, long OpCode)
  242. {
  243. int SubOp = (int)(OpCode >> 20) & 0xf;
  244. bool AbsA = ((OpCode >> 46) & 1) != 0;
  245. bool NegA = ((OpCode >> 48) & 1) != 0;
  246. ShaderIrInst Inst = 0;
  247. switch (SubOp)
  248. {
  249. case 0: Inst = ShaderIrInst.Fcos; break;
  250. case 1: Inst = ShaderIrInst.Fsin; break;
  251. case 2: Inst = ShaderIrInst.Fex2; break;
  252. case 3: Inst = ShaderIrInst.Flg2; break;
  253. case 4: Inst = ShaderIrInst.Frcp; break;
  254. case 5: Inst = ShaderIrInst.Frsq; break;
  255. case 8: Inst = ShaderIrInst.Fsqrt; break;
  256. default: throw new NotImplementedException(SubOp.ToString());
  257. }
  258. ShaderIrNode OperA = GetOperGpr8(OpCode);
  259. ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
  260. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  261. }
  262. public static void Psetp(ShaderIrBlock Block, long OpCode)
  263. {
  264. bool NegA = ((OpCode >> 15) & 1) != 0;
  265. bool NegB = ((OpCode >> 32) & 1) != 0;
  266. bool NegP = ((OpCode >> 42) & 1) != 0;
  267. ShaderIrInst LopInst = GetBLop24(OpCode);
  268. ShaderIrNode OperA = GetOperPred12(OpCode);
  269. ShaderIrNode OperB = GetOperPred29(OpCode);
  270. if (NegA)
  271. {
  272. OperA = new ShaderIrOp(ShaderIrInst.Bnot, OperA);
  273. }
  274. if (NegB)
  275. {
  276. OperB = new ShaderIrOp(ShaderIrInst.Bnot, OperB);
  277. }
  278. ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
  279. ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
  280. ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
  281. ShaderIrOperPred P2Node = GetOperPred39(OpCode);
  282. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  283. LopInst = GetBLop45(OpCode);
  284. if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
  285. {
  286. return;
  287. }
  288. ShaderIrNode P2NNode = P2Node;
  289. if (NegP)
  290. {
  291. P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
  292. }
  293. Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
  294. Op = new ShaderIrOp(LopInst, Op, P2NNode);
  295. Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
  296. Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
  297. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  298. }
  299. public static void Rro_C(ShaderIrBlock Block, long OpCode)
  300. {
  301. EmitRro(Block, OpCode, ShaderOper.CR);
  302. }
  303. public static void Rro_I(ShaderIrBlock Block, long OpCode)
  304. {
  305. EmitRro(Block, OpCode, ShaderOper.Immf);
  306. }
  307. public static void Rro_R(ShaderIrBlock Block, long OpCode)
  308. {
  309. EmitRro(Block, OpCode, ShaderOper.RR);
  310. }
  311. public static void Shl_C(ShaderIrBlock Block, long OpCode)
  312. {
  313. EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
  314. }
  315. public static void Shl_I(ShaderIrBlock Block, long OpCode)
  316. {
  317. EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
  318. }
  319. public static void Shl_R(ShaderIrBlock Block, long OpCode)
  320. {
  321. EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
  322. }
  323. public static void Shr_C(ShaderIrBlock Block, long OpCode)
  324. {
  325. EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
  326. }
  327. public static void Shr_I(ShaderIrBlock Block, long OpCode)
  328. {
  329. EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
  330. }
  331. public static void Shr_R(ShaderIrBlock Block, long OpCode)
  332. {
  333. EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
  334. }
  335. private static ShaderIrInst GetShrInst(long OpCode)
  336. {
  337. bool Signed = ((OpCode >> 48) & 1) != 0;
  338. return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  339. }
  340. public static void Vmad(ShaderIrBlock Block, long OpCode)
  341. {
  342. ShaderIrNode OperA = GetOperGpr8(OpCode);
  343. ShaderIrNode OperB;
  344. if (((OpCode >> 50) & 1) != 0)
  345. {
  346. OperB = GetOperGpr20(OpCode);
  347. }
  348. else
  349. {
  350. OperB = GetOperImm19_20(OpCode);
  351. }
  352. ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
  353. ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
  354. ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
  355. int Shr = (int)((OpCode >> 51) & 3);
  356. if (Shr != 0)
  357. {
  358. int Shift = (Shr == 2) ? 15 : 7;
  359. Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift));
  360. }
  361. Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
  362. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
  363. }
  364. public static void Xmad_CR(ShaderIrBlock Block, long OpCode)
  365. {
  366. EmitXmad(Block, OpCode, ShaderOper.CR);
  367. }
  368. public static void Xmad_I(ShaderIrBlock Block, long OpCode)
  369. {
  370. EmitXmad(Block, OpCode, ShaderOper.Imm);
  371. }
  372. public static void Xmad_RC(ShaderIrBlock Block, long OpCode)
  373. {
  374. EmitXmad(Block, OpCode, ShaderOper.RC);
  375. }
  376. public static void Xmad_RR(ShaderIrBlock Block, long OpCode)
  377. {
  378. EmitXmad(Block, OpCode, ShaderOper.RR);
  379. }
  380. private static void EmitAluBinary(
  381. ShaderIrBlock Block,
  382. long OpCode,
  383. ShaderOper Oper,
  384. ShaderIrInst Inst)
  385. {
  386. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  387. switch (Oper)
  388. {
  389. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  390. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  391. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  392. default: throw new ArgumentException(nameof(Oper));
  393. }
  394. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  395. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  396. }
  397. private static void EmitAluBinaryF(
  398. ShaderIrBlock Block,
  399. long OpCode,
  400. ShaderOper Oper,
  401. ShaderIrInst Inst)
  402. {
  403. bool NegB = ((OpCode >> 45) & 1) != 0;
  404. bool AbsA = ((OpCode >> 46) & 1) != 0;
  405. bool NegA = ((OpCode >> 48) & 1) != 0;
  406. bool AbsB = ((OpCode >> 49) & 1) != 0;
  407. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  408. if (Inst == ShaderIrInst.Fadd)
  409. {
  410. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  411. }
  412. switch (Oper)
  413. {
  414. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  415. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  416. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  417. default: throw new ArgumentException(nameof(Oper));
  418. }
  419. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  420. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  421. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  422. }
  423. private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  424. {
  425. //TODO: Handle the case where position + length
  426. //is greater than the word size, in this case the sign bit
  427. //needs to be replicated to fill the remaining space.
  428. bool NegB = ((OpCode >> 48) & 1) != 0;
  429. bool NegA = ((OpCode >> 49) & 1) != 0;
  430. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  431. switch (Oper)
  432. {
  433. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  434. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  435. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  436. default: throw new ArgumentException(nameof(Oper));
  437. }
  438. ShaderIrNode Op;
  439. bool Signed = ((OpCode >> 48) & 1) != 0; //?
  440. if (OperB is ShaderIrOperImm PosLen)
  441. {
  442. int Position = (PosLen.Value >> 0) & 0xff;
  443. int Length = (PosLen.Value >> 8) & 0xff;
  444. int LSh = 32 - (Position + Length);
  445. ShaderIrInst RightShift = Signed
  446. ? ShaderIrInst.Asr
  447. : ShaderIrInst.Lsr;
  448. Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
  449. Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
  450. }
  451. else
  452. {
  453. ShaderIrOperImm Shift = new ShaderIrOperImm(8);
  454. ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
  455. ShaderIrNode OpPos, OpLen;
  456. OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
  457. OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
  458. OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
  459. Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
  460. Op = ExtendTo32(Op, Signed, OpLen);
  461. }
  462. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  463. }
  464. private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  465. {
  466. bool NegB = ((OpCode >> 48) & 1) != 0;
  467. bool NegC = ((OpCode >> 49) & 1) != 0;
  468. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
  469. switch (Oper)
  470. {
  471. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  472. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  473. case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
  474. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  475. default: throw new ArgumentException(nameof(Oper));
  476. }
  477. OperB = GetAluFneg(OperB, NegB);
  478. if (Oper == ShaderOper.RC)
  479. {
  480. OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
  481. }
  482. else
  483. {
  484. OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
  485. }
  486. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
  487. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  488. }
  489. private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  490. {
  491. ShaderIrNode OperA = GetOperGpr8(OpCode);
  492. ShaderIrNode OperB;
  493. switch (Oper)
  494. {
  495. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  496. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  497. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  498. default: throw new ArgumentException(nameof(Oper));
  499. }
  500. bool NegA = ((OpCode >> 49) & 1) != 0;
  501. bool NegB = ((OpCode >> 48) & 1) != 0;
  502. OperA = GetAluIneg(OperA, NegA);
  503. OperB = GetAluIneg(OperB, NegB);
  504. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
  505. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  506. }
  507. private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  508. {
  509. int Mode = (int)((OpCode >> 37) & 3);
  510. bool Neg1 = ((OpCode >> 51) & 1) != 0;
  511. bool Neg2 = ((OpCode >> 50) & 1) != 0;
  512. bool Neg3 = ((OpCode >> 49) & 1) != 0;
  513. int Height1 = (int)((OpCode >> 35) & 3);
  514. int Height2 = (int)((OpCode >> 33) & 3);
  515. int Height3 = (int)((OpCode >> 31) & 3);
  516. ShaderIrNode OperB;
  517. switch (Oper)
  518. {
  519. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  520. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  521. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  522. default: throw new ArgumentException(nameof(Oper));
  523. }
  524. ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height)
  525. {
  526. if (Oper != ShaderOper.RR)
  527. {
  528. return Src;
  529. }
  530. switch (Height)
  531. {
  532. case 0: return Src;
  533. case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff));
  534. case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16));
  535. default: throw new InvalidOperationException();
  536. }
  537. }
  538. ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
  539. ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
  540. ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
  541. ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
  542. if (Oper == ShaderOper.RR)
  543. {
  544. switch (Mode)
  545. {
  546. case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break;
  547. case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break;
  548. }
  549. }
  550. //Note: Here there should be a "+ 1" when carry flag is set
  551. //but since carry is mostly ignored by other instructions, it's excluded for now
  552. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
  553. }
  554. private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  555. {
  556. bool NegB = ((OpCode >> 48) & 1) != 0;
  557. bool NegA = ((OpCode >> 49) & 1) != 0;
  558. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  559. ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
  560. switch (Oper)
  561. {
  562. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  563. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  564. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  565. default: throw new ArgumentException(nameof(Oper));
  566. }
  567. OperA = GetAluIneg(OperA, NegA);
  568. OperB = GetAluIneg(OperB, NegB);
  569. ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
  570. ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
  571. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
  572. }
  573. private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  574. {
  575. EmitMnmx(Block, OpCode, true, Oper);
  576. }
  577. private static void EmitImnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  578. {
  579. EmitMnmx(Block, OpCode, false, Oper);
  580. }
  581. private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  582. {
  583. bool NegB = ((OpCode >> 45) & 1) != 0;
  584. bool AbsA = ((OpCode >> 46) & 1) != 0;
  585. bool NegA = ((OpCode >> 48) & 1) != 0;
  586. bool AbsB = ((OpCode >> 49) & 1) != 0;
  587. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  588. if (IsFloat)
  589. {
  590. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  591. }
  592. else
  593. {
  594. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  595. }
  596. switch (Oper)
  597. {
  598. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  599. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  600. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  601. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  602. default: throw new ArgumentException(nameof(Oper));
  603. }
  604. if (IsFloat)
  605. {
  606. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  607. }
  608. else
  609. {
  610. OperB = GetAluIabsIneg(OperB, AbsB, NegB);
  611. }
  612. ShaderIrOperPred Pred = GetOperPred39(OpCode);
  613. ShaderIrOp Op;
  614. ShaderIrInst MaxInst = IsFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max;
  615. ShaderIrInst MinInst = IsFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min;
  616. if (Pred.IsConst)
  617. {
  618. bool IsMax = ((OpCode >> 42) & 1) != 0;
  619. Op = new ShaderIrOp(IsMax
  620. ? MaxInst
  621. : MinInst, OperA, OperB);
  622. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  623. }
  624. else
  625. {
  626. ShaderIrNode PredN = GetOperPred39N(OpCode);
  627. ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
  628. ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
  629. ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
  630. ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
  631. Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
  632. Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
  633. }
  634. }
  635. private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  636. {
  637. //Note: this is a range reduction instruction and is supposed to
  638. //be used with Mufu, here it just moves the value and ignores the operation.
  639. bool NegA = ((OpCode >> 45) & 1) != 0;
  640. bool AbsA = ((OpCode >> 49) & 1) != 0;
  641. ShaderIrNode OperA;
  642. switch (Oper)
  643. {
  644. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  645. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  646. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  647. default: throw new ArgumentException(nameof(Oper));
  648. }
  649. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  650. Block.AddNode(new ShaderIrCmnt("Stubbed."));
  651. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  652. }
  653. private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  654. {
  655. EmitSet(Block, OpCode, true, Oper);
  656. }
  657. private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  658. {
  659. EmitSet(Block, OpCode, false, Oper);
  660. }
  661. private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  662. {
  663. bool NegA = ((OpCode >> 43) & 1) != 0;
  664. bool AbsB = ((OpCode >> 44) & 1) != 0;
  665. bool BoolFloat = ((OpCode >> 52) & 1) != 0;
  666. bool NegB = ((OpCode >> 53) & 1) != 0;
  667. bool AbsA = ((OpCode >> 54) & 1) != 0;
  668. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  669. switch (Oper)
  670. {
  671. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  672. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  673. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  674. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  675. default: throw new ArgumentException(nameof(Oper));
  676. }
  677. ShaderIrInst CmpInst;
  678. if (IsFloat)
  679. {
  680. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  681. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  682. CmpInst = GetCmpF(OpCode);
  683. }
  684. else
  685. {
  686. CmpInst = GetCmp(OpCode);
  687. }
  688. ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
  689. ShaderIrInst LopInst = GetBLop45(OpCode);
  690. ShaderIrOperPred PNode = GetOperPred39(OpCode);
  691. ShaderIrNode Imm0, Imm1;
  692. if (BoolFloat)
  693. {
  694. Imm0 = new ShaderIrOperImmf(0);
  695. Imm1 = new ShaderIrOperImmf(1);
  696. }
  697. else
  698. {
  699. Imm0 = new ShaderIrOperImm(0);
  700. Imm1 = new ShaderIrOperImm(-1);
  701. }
  702. ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
  703. ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
  704. if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
  705. {
  706. ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
  707. Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
  708. Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
  709. }
  710. else
  711. {
  712. Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
  713. Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
  714. }
  715. Block.AddNode(GetPredNode(Asg0, OpCode));
  716. Block.AddNode(GetPredNode(Asg1, OpCode));
  717. }
  718. private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  719. {
  720. EmitSetp(Block, OpCode, true, Oper);
  721. }
  722. private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  723. {
  724. EmitSetp(Block, OpCode, false, Oper);
  725. }
  726. private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  727. {
  728. bool AbsA = ((OpCode >> 7) & 1) != 0;
  729. bool NegP = ((OpCode >> 42) & 1) != 0;
  730. bool NegA = ((OpCode >> 43) & 1) != 0;
  731. bool AbsB = ((OpCode >> 44) & 1) != 0;
  732. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  733. switch (Oper)
  734. {
  735. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  736. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  737. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  738. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  739. default: throw new ArgumentException(nameof(Oper));
  740. }
  741. ShaderIrInst CmpInst;
  742. if (IsFloat)
  743. {
  744. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  745. OperB = GetAluFabs (OperB, AbsB);
  746. CmpInst = GetCmpF(OpCode);
  747. }
  748. else
  749. {
  750. CmpInst = GetCmp(OpCode);
  751. }
  752. ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
  753. ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
  754. ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
  755. ShaderIrOperPred P2Node = GetOperPred39(OpCode);
  756. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  757. ShaderIrInst LopInst = GetBLop45(OpCode);
  758. if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
  759. {
  760. return;
  761. }
  762. ShaderIrNode P2NNode = P2Node;
  763. if (NegP)
  764. {
  765. P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
  766. }
  767. Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
  768. Op = new ShaderIrOp(LopInst, Op, P2NNode);
  769. Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
  770. Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
  771. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  772. }
  773. private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  774. {
  775. int SubOp = (int)(OpCode >> 41) & 3;
  776. bool InvA = ((OpCode >> 39) & 1) != 0;
  777. bool InvB = ((OpCode >> 40) & 1) != 0;
  778. ShaderIrInst Inst = 0;
  779. switch (SubOp)
  780. {
  781. case 0: Inst = ShaderIrInst.And; break;
  782. case 1: Inst = ShaderIrInst.Or; break;
  783. case 2: Inst = ShaderIrInst.Xor; break;
  784. }
  785. ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
  786. ShaderIrNode OperB;
  787. switch (Oper)
  788. {
  789. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  790. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  791. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  792. default: throw new ArgumentException(nameof(Oper));
  793. }
  794. OperB = GetAluNot(OperB, InvB);
  795. ShaderIrNode Op;
  796. if (SubOp < 3)
  797. {
  798. Op = new ShaderIrOp(Inst, OperA, OperB);
  799. }
  800. else
  801. {
  802. Op = OperB;
  803. }
  804. ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
  805. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
  806. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  807. }
  808. private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  809. {
  810. //TODO: Confirm SignAB/C, it is just a guess.
  811. //TODO: Implement Mode 3 (CSFU), what it does?
  812. bool SignAB = ((OpCode >> 48) & 1) != 0;
  813. bool SignC = ((OpCode >> 49) & 1) != 0;
  814. bool HighB = ((OpCode >> 52) & 1) != 0;
  815. bool HighA = ((OpCode >> 53) & 1) != 0;
  816. int Mode = (int)(OpCode >> 50) & 7;
  817. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
  818. ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
  819. ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff);
  820. ShaderIrInst ShiftAB = SignAB ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  821. ShaderIrInst ShiftC = SignC ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  822. if (HighA)
  823. {
  824. OperA = new ShaderIrOp(ShiftAB, OperA, Imm16);
  825. }
  826. switch (Oper)
  827. {
  828. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  829. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  830. case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
  831. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  832. default: throw new ArgumentException(nameof(Oper));
  833. }
  834. bool ProductShiftLeft = false, Merge = false;
  835. if (Oper == ShaderOper.RC)
  836. {
  837. OperC = GetOperCbuf34(OpCode);
  838. }
  839. else
  840. {
  841. OperC = GetOperGpr39(OpCode);
  842. ProductShiftLeft = ((OpCode >> 36) & 1) != 0;
  843. Merge = ((OpCode >> 37) & 1) != 0;
  844. }
  845. switch (Mode)
  846. {
  847. //CLO.
  848. case 1: OperC = ExtendTo32(OperC, SignC, 16); break;
  849. //CHI.
  850. case 2: OperC = new ShaderIrOp(ShiftC, OperC, Imm16); break;
  851. }
  852. ShaderIrNode OperBH = OperB;
  853. if (HighB)
  854. {
  855. OperBH = new ShaderIrOp(ShiftAB, OperBH, Imm16);
  856. }
  857. ShaderIrOp MulOp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperBH);
  858. if (ProductShiftLeft)
  859. {
  860. MulOp = new ShaderIrOp(ShaderIrInst.Lsl, MulOp, Imm16);
  861. }
  862. ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, MulOp, OperC);
  863. if (Merge)
  864. {
  865. AddOp = new ShaderIrOp(ShaderIrInst.And, AddOp, ImmMsk);
  866. OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
  867. AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
  868. }
  869. if (Mode == 4)
  870. {
  871. OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
  872. AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
  873. }
  874. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
  875. }
  876. }
  877. }