riperiperi bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 лет назад
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FormatConverter.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 лет назад
ITextureInfo.cs 38be18ef2a Fix intel view copy workaround. (#2216) 5 лет назад
Sampler.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 лет назад
TextureBase.cs 001005b3d5 Fix sub-image copies on intel GPUs (#2198) 5 лет назад
TextureBuffer.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 лет назад
TextureCopy.cs da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) 3 лет назад
TextureCopyMS.cs da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) 3 лет назад
TextureStorage.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
TextureView.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 лет назад