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- using Ryujinx.Graphics.Device;
- using Ryujinx.Graphics.Gpu.Synchronization;
- using System.Collections.Generic;
- using System.Threading;
- namespace Ryujinx.Graphics.Host1x
- {
- public class Host1xClass : IDeviceState
- {
- private readonly SynchronizationManager _syncMgr;
- private readonly DeviceState<Host1xClassRegisters> _state;
- public Host1xClass(SynchronizationManager syncMgr)
- {
- _syncMgr = syncMgr;
- _state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback>
- {
- { nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) }
- });
- }
- public int Read(int offset) => _state.Read(offset);
- public void Write(int offset, int data) => _state.Write(offset, data);
- private void WaitSyncpt32(int data)
- {
- uint syncpointId = (uint)(data & 0xFF);
- uint threshold = _state.State.LoadSyncptPayload32;
- _syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
- }
- }
- }
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