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- using Ryujinx.Common.Memory;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Server.Voice
- {
- /// <summary>
- /// Server state for a voice channel resource.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
- public struct VoiceChannelResource
- {
- public const int Alignment = 0x10;
- /// <summary>
- /// Mix volumes for the resource.
- /// </summary>
- public Array24<float> Mix;
- /// <summary>
- /// Previous mix volumes for resource.
- /// </summary>
- public Array24<float> PreviousMix;
- /// <summary>
- /// The id of the resource.
- /// </summary>
- public uint Id;
- /// <summary>
- /// Indicate if the resource is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
- public void UpdateState()
- {
- Mix.AsSpan().CopyTo(PreviousMix.AsSpan());
- }
- }
- }
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