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- using System;
- using System.Diagnostics;
- using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
- namespace Ryujinx.Audio.Renderer.Server
- {
- /// <summary>
- /// Behaviour context.
- /// </summary>
- /// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
- public class BehaviourContext
- {
- /// <summary>
- /// The base magic of the Audio Renderer revision.
- /// </summary>
- public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
- /// <summary>
- /// REV1: first revision.
- /// </summary>
- public const int Revision1 = 1 << 24;
- /// <summary>
- /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
- /// </summary>
- /// <remarks>This was added in system update 2.0.0</remarks>
- public const int Revision2 = 2 << 24;
- /// <summary>
- /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
- /// </summary>
- /// <remarks>This was added in system update 3.0.0</remarks>
- public const int Revision3 = 3 << 24;
- /// <summary>
- /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
- /// </summary>
- /// <remarks>This was added in system update 4.0.0</remarks>
- public const int Revision4 = 4 << 24;
- /// <summary>
- /// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
- /// A new performance frame format (version 2) was added with support for more information about DSP timing.
- /// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
- /// A new version of the command estimator was added to address timing changes caused by the voice changes.
- /// Additionally, the rendering limit percent was incremented to 80%.
- ///
- /// </summary>
- /// <remarks>This was added in system update 6.0.0</remarks>
- public const int Revision5 = 5 << 24;
- /// <summary>
- /// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
- /// </summary>
- /// <remarks>This was added in system update 6.1.0</remarks>
- public const int Revision6 = 6 << 24;
- /// <summary>
- /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
- /// </summary>
- /// <remarks>This was added in system update 8.0.0</remarks>
- public const int Revision7 = 7 << 24;
- /// <summary>
- /// REV8:
- /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
- /// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
- /// Final leftovers of the codec system were removed.
- /// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
- /// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
- /// </summary>
- /// <remarks>This was added in system update 9.0.0</remarks>
- public const int Revision8 = 8 << 24;
- /// <summary>
- /// REV9:
- /// EffectInfo parameters were revisited with a new revision (version 2) allowing more data control between the client and server.
- /// A new effect was added: Limiter. This effect is effectively implemented with a DRC while providing statistics on the processing on <see cref="Parameter.EffectOutStatusVersion2"/>.
- /// </summary>
- /// <remarks>This was added in system update 12.0.0</remarks>
- public const int Revision9 = 9 << 24;
- /// <summary>
- /// REV10:
- /// Added Bluetooth audio device support and removed the unused "GetAudioSystemMasterVolumeSetting" audio device API.
- /// A new effect was added: Capture. This effect allows the client side to capture audio buffers of a mix.
- /// A new command was added for double biquad filters on voices. This is implemented using a direct form 1 (instead of the usual direct form 2).
- /// A new version of the command estimator was added to support the new commands.
- /// </summary>
- /// <remarks>This was added in system update 13.0.0</remarks>
- public const int Revision10 = 10 << 24;
- /// <summary>
- /// REV11:
- /// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
- /// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
- /// </summary>
- /// <remarks>This was added in system update 14.0.0</remarks>
- public const int Revision11 = 11 << 24;
- /// <summary>
- /// Last revision supported by the implementation.
- /// </summary>
- public const int LastRevision = Revision11;
- /// <summary>
- /// Target revision magic supported by the implementation.
- /// </summary>
- public const int ProcessRevision = BaseRevisionMagic + LastRevision;
- /// <summary>
- /// Get the revision number from the revision magic.
- /// </summary>
- /// <param name="revision">The revision magic.</param>
- /// <returns>The revision number.</returns>
- public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
- /// <summary>
- /// Current active revision.
- /// </summary>
- public int UserRevision { get; private set; }
- /// <summary>
- /// Error storage.
- /// </summary>
- private ErrorInfo[] _errorInfos;
- /// <summary>
- /// Current position in the <see cref="_errorInfos"/> array.
- /// </summary>
- private uint _errorIndex;
- /// <summary>
- /// Current flags of the <see cref="BehaviourContext"/>.
- /// </summary>
- private ulong _flags;
- /// <summary>
- /// Create a new instance of <see cref="BehaviourContext"/>.
- /// </summary>
- public BehaviourContext()
- {
- UserRevision = 0;
- _errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
- _errorIndex = 0;
- }
- /// <summary>
- /// Set the active revision.
- /// </summary>
- /// <param name="userRevision">The active revision.</param>
- public void SetUserRevision(int userRevision)
- {
- UserRevision = userRevision;
- }
- /// <summary>
- /// Update flags of the <see cref="BehaviourContext"/>.
- /// </summary>
- /// <param name="flags">The new flags.</param>
- public void UpdateFlags(ulong flags)
- {
- _flags = flags;
- }
- /// <summary>
- /// Check if a given revision is valid/supported.
- /// </summary>
- /// <param name="revision">The revision magic to check.</param>
- /// <returns>Returns true if the given revision is valid/supported</returns>
- public static bool CheckValidRevision(int revision)
- {
- return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
- }
- /// <summary>
- /// Check if the given revision is greater than or equal the supported revision.
- /// </summary>
- /// <param name="revision">The revision magic to check.</param>
- /// <param name="supportedRevision">The revision magic of the supported revision.</param>
- /// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
- public static bool CheckFeatureSupported(int revision, int supportedRevision)
- {
- int revA = GetRevisionNumber(revision);
- int revB = GetRevisionNumber(supportedRevision);
- if (revA > LastRevision)
- {
- revA = 1;
- }
- if (revB > LastRevision)
- {
- revB = 1;
- }
- return revA >= revB;
- }
- /// <summary>
- /// Check if the memory pool mapping bypass flag is active.
- /// </summary>
- /// <returns>True if the memory pool mapping bypass flag is active.</returns>
- public bool IsMemoryPoolForceMappingEnabled()
- {
- return (_flags & 1) != 0;
- }
- /// <summary>
- /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
- /// </summary>
- /// <returns>True if if the audio renderer should fix it.</returns>
- public bool IsAdpcmLoopContextBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
- }
- /// <summary>
- /// Check if the audio renderer should accept splitters.
- /// </summary>
- /// <returns>True if the audio renderer should accept splitters.</returns>
- public bool IsSplitterSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
- }
- /// <summary>
- /// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
- /// </summary>
- /// <returns>True if the max pre-delay must be 350.</returns>
- public bool IsLongSizePreDelaySupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
- }
- /// <summary>
- /// Check if the audio renderer should expose USB audio device.
- /// </summary>
- /// <returns>True if the audio renderer should expose USB audio device.</returns>
- public bool IsAudioUsbDeviceOutputSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
- }
- /// <summary>
- /// Get the percentage allocated to the audio renderer on the DSP for processing.
- /// </summary>
- /// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
- public float GetAudioRendererProcessingTimeLimit()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 0.80f;
- }
- else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
- {
- return 0.75f;
- }
- return 0.70f;
- }
- /// <summary>
- /// Check if the audio render should support voice flushing.
- /// </summary>
- /// <returns>True if the audio render should support voice flushing.</returns>
- public bool IsFlushVoiceWaveBuffersSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
- /// <summary>
- /// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
- /// </summary>
- /// <returns>True if the audio renderer should trust the user destination count.</returns>
- public bool IsSplitterBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
- /// <summary>
- /// Check if the audio renderer should supply the elapsed frame count to the user when updating.
- /// </summary>
- /// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
- public bool IsElapsedFrameCountSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
- /// <summary>
- /// Get the performance metric data format version.
- /// </summary>
- /// <returns>The performance metric data format version.</returns>
- public uint GetPerformanceMetricsDataFormat()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 2;
- }
- else
- {
- return 1;
- }
- }
- /// <summary>
- /// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
- /// </summary>
- /// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
- public bool IsDecodingBehaviourFlagSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
- /// <summary>
- /// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
- /// </summary>
- /// <returns>True if the biquad filter state should be cleared.</returns>
- public bool IsBiquadFilterEffectStateClearBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
- }
- /// <summary>
- /// Check if the audio renderer should accept partial mix updates.
- /// </summary>
- /// <returns>True if the audio renderer should accept partial mix updates.</returns>
- public bool IsMixInParameterDirtyOnlyUpdateSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
- }
- /// <summary>
- /// Check if the audio renderer should use the new wavebuffer format.
- /// </summary>
- /// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
- public bool IsWaveBufferVersion2Supported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
- }
- /// <summary>
- /// Check if the audio renderer should use the new effect info format.
- /// </summary>
- /// <returns>True if the audio renderer should use the new effect info format.</returns>
- public bool IsEffectInfoVersion2Supported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision9);
- }
- /// <summary>
- /// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
- /// </summary>
- /// <returns>True if the audio renderer should use the optimization.</returns>
- public bool IsBiquadFilterGroupedOptimizationSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
- }
- /// <summary>
- /// Check if the audio renderer should support new channel resource mapping for 5.1 on Delay, Reverb and Reverb 3D effects.
- /// </summary>
- /// <returns>True if the audio renderer support new channel resource mapping for 5.1.</returns>
- public bool IsNewEffectChannelMappingSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
- }
- /// <summary>
- /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
- /// </summary>
- /// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
- public int GetCommandProcessingTimeEstimatorVersion()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11))
- {
- return 5;
- }
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10))
- {
- return 4;
- }
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
- {
- return 3;
- }
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 2;
- }
- return 1;
- }
- /// <summary>
- /// Append a new <see cref="ErrorInfo"/> to the error array.
- /// </summary>
- /// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
- public void AppendError(ref ErrorInfo errorInfo)
- {
- Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
- if (_errorIndex <= Constants.MaxErrorInfos - 1)
- {
- _errorInfos[_errorIndex++] = errorInfo;
- }
- }
- /// <summary>
- /// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
- /// </summary>
- /// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
- /// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
- public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount)
- {
- if (errorInfos.Length != Constants.MaxErrorInfos)
- {
- throw new ArgumentException("Invalid size of errorInfos span!");
- }
- errorCount = Math.Min(_errorIndex, Constants.MaxErrorInfos);
- for (int i = 0; i < Constants.MaxErrorInfos; i++)
- {
- if (i < errorCount)
- {
- errorInfos[i] = _errorInfos[i];
- }
- else
- {
- errorInfos[i] = new ErrorInfo
- {
- ErrorCode = 0,
- ExtraErrorInfo = 0
- };
- }
- }
- }
- /// <summary>
- /// Clear the <see cref="ErrorInfo"/> array.
- /// </summary>
- public void ClearError()
- {
- _errorIndex = 0;
- }
- }
- }
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