MemoryPoolOutStatus.cs 567 B

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  1. using Ryujinx.Audio.Renderer.Common;
  2. using System.Runtime.InteropServices;
  3. namespace Ryujinx.Audio.Renderer.Parameter
  4. {
  5. /// <summary>
  6. /// Output information for a memory pool.
  7. /// </summary>
  8. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  9. public struct MemoryPoolOutStatus
  10. {
  11. /// <summary>
  12. /// The current server memory pool state.
  13. /// </summary>
  14. public MemoryPoolUserState State;
  15. /// <summary>
  16. /// Reserved/unused.
  17. /// </summary>
  18. private unsafe fixed uint _reserved[3];
  19. }
  20. }