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- using Ryujinx.Audio.Renderer.Common;
- using System;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Generic interface to represent input information for an effect.
- /// </summary>
- public interface IEffectInParameter
- {
- /// <summary>
- /// Type of the effect.
- /// </summary>
- EffectType Type { get; }
- /// <summary>
- /// Set to true if the effect is new.
- /// </summary>
- bool IsNew { get; }
- /// <summary>
- /// Set to true if the effect must be active.
- /// </summary>
- bool IsEnabled { get; }
- /// <summary>
- /// The target mix id of the effect.
- /// </summary>
- int MixId { get; }
- /// <summary>
- /// Address of the processing workbuffer.
- /// </summary>
- /// <remarks>This is additional data that could be required by the effect processing.</remarks>
- ulong BufferBase { get; }
- /// <summary>
- /// Size of the processing workbuffer.
- /// </summary>
- /// <remarks>This is additional data that could be required by the effect processing.</remarks>
- ulong BufferSize { get; }
- /// <summary>
- /// Position of the effect while processing effects.
- /// </summary>
- uint ProcessingOrder { get; }
- /// <summary>
- /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace.
- /// </summary>
- Span<byte> SpecificData { get; }
- }
- }
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