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- using Ryujinx.Common.Utilities;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Effect result state (added in REV9).
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct EffectResultState
- {
- /// <summary>
- /// Specific data storage.
- /// </summary>
- private SpecificDataStruct _specificDataStart;
- [StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)]
- private struct SpecificDataStruct { }
- /// <summary>
- /// Specific data changing depending of the type of effect. See also the <see cref="Effect"/> namespace.
- /// </summary>
- public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
- }
- }
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