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- using Ryujinx.Audio.Backends.Common;
- using Ryujinx.Audio.Common;
- using Ryujinx.Audio.Integration;
- using Ryujinx.Memory;
- using System.Threading;
- namespace Ryujinx.Audio.Backends.Dummy
- {
- internal class DummyHardwareDeviceSessionOutput : HardwareDeviceSessionOutputBase
- {
- private float _volume;
- private IHardwareDeviceDriver _manager;
- private ulong _playedSampleCount;
- public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
- {
- _volume = requestedVolume;
- _manager = manager;
- }
- public override void Dispose()
- {
- // Nothing to do.
- }
- public override ulong GetPlayedSampleCount()
- {
- return Interlocked.Read(ref _playedSampleCount);
- }
- public override float GetVolume()
- {
- return _volume;
- }
- public override void PrepareToClose() { }
- public override void QueueBuffer(AudioBuffer buffer)
- {
- Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
- _manager.GetUpdateRequiredEvent().Set();
- }
- public override void SetVolume(float volume)
- {
- _volume = volume;
- }
- public override void Start() { }
- public override void Stop() { }
- public override void UnregisterBuffer(AudioBuffer buffer) { }
- public override bool WasBufferFullyConsumed(AudioBuffer buffer)
- {
- return true;
- }
- }
- }
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