| .. |
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BlockLinearSwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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INvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ISwizzle.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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LinearSwizzle.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 年之前 |
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MacroInterpreter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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NsGpu.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 年之前 |
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NsGpuMemoryMgr.cs
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f876bd2a80
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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8 年之前 |
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NsGpuPBEntry.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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NvGpuEngine.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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NvGpuEngine3d.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 年之前 |
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NvGpuEngine3dReg.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 年之前 |
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NvGpuFifo.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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NvGpuFifoMeth.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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NvGpuMethod.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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NvGpuPushBuffer.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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Texture.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 年之前 |
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TextureFactory.cs
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36dfd20c87
Use correct pitch value when decoding linear swizzle textures
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8 年之前 |
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TextureReader.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 年之前 |
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TextureSwizzle.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 年之前 |