SystemStateMgr.cs 3.3 KB

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  1. using Ryujinx.HLE.HOS.Services.Account.Acc;
  2. using System;
  3. namespace Ryujinx.HLE.HOS.SystemState
  4. {
  5. public class SystemStateMgr
  6. {
  7. public static readonly UserId DefaultUserId = new UserId("00000000000000010000000000000000");
  8. internal static string[] LanguageCodes = new string[]
  9. {
  10. "ja",
  11. "en-US",
  12. "fr",
  13. "de",
  14. "it",
  15. "es",
  16. "zh-CN",
  17. "ko",
  18. "nl",
  19. "pt",
  20. "ru",
  21. "zh-TW",
  22. "en-GB",
  23. "fr-CA",
  24. "es-419",
  25. "zh-Hans",
  26. "zh-Hant"
  27. };
  28. internal static string[] AudioOutputs = new string[]
  29. {
  30. "AudioTvOutput",
  31. "AudioStereoJackOutput",
  32. "AudioBuiltInSpeakerOutput"
  33. };
  34. internal long DesiredKeyboardLayout { get; private set; }
  35. internal long DesiredLanguageCode { get; private set; }
  36. internal uint DesiredRegionCode { get; private set; }
  37. public TitleLanguage DesiredTitleLanguage { get; private set; }
  38. internal string ActiveAudioOutput { get; private set; }
  39. public bool DockedMode { get; set; }
  40. public ColorSet ThemeColor { get; set; }
  41. public bool InstallContents { get; set; }
  42. public AccountUtils Account { get; private set; }
  43. public SystemStateMgr()
  44. {
  45. SetAudioOutputAsBuiltInSpeaker();
  46. Account = new AccountUtils();
  47. Account.AddUser(DefaultUserId, "Player");
  48. Account.OpenUser(DefaultUserId);
  49. // TODO: Let user specify.
  50. DesiredKeyboardLayout = (long)KeyboardLayout.Default;
  51. }
  52. public void SetLanguage(SystemLanguage language)
  53. {
  54. DesiredLanguageCode = GetLanguageCode((int)language);
  55. switch (language)
  56. {
  57. case SystemLanguage.Taiwanese:
  58. case SystemLanguage.TraditionalChinese:
  59. DesiredTitleLanguage = TitleLanguage.Taiwanese;
  60. break;
  61. case SystemLanguage.Chinese:
  62. case SystemLanguage.SimplifiedChinese:
  63. DesiredTitleLanguage = TitleLanguage.Chinese;
  64. break;
  65. default:
  66. DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
  67. break;
  68. }
  69. }
  70. public void SetRegion(RegionCode region)
  71. {
  72. DesiredRegionCode = (uint)region;
  73. }
  74. public void SetAudioOutputAsTv()
  75. {
  76. ActiveAudioOutput = AudioOutputs[0];
  77. }
  78. public void SetAudioOutputAsStereoJack()
  79. {
  80. ActiveAudioOutput = AudioOutputs[1];
  81. }
  82. public void SetAudioOutputAsBuiltInSpeaker()
  83. {
  84. ActiveAudioOutput = AudioOutputs[2];
  85. }
  86. internal static long GetLanguageCode(int index)
  87. {
  88. if ((uint)index >= LanguageCodes.Length)
  89. {
  90. throw new ArgumentOutOfRangeException(nameof(index));
  91. }
  92. long code = 0;
  93. int shift = 0;
  94. foreach (char chr in LanguageCodes[index])
  95. {
  96. code |= (long)(byte)chr << shift++ * 8;
  97. }
  98. return code;
  99. }
  100. }
  101. }