gdkchan 2eccc7023a Partial support for shader memory barriers %!s(int64=6) %!d(string=hai) anos
..
BasicBlock.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
CommentNode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
INode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Instruction.cs 2eccc7023a Partial support for shader memory barriers %!s(int64=6) %!d(string=hai) anos
IrConsts.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Operand.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OperandHelper.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
OperandType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Operation.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
PhiNode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureFlags.cs 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes %!s(int64=6) %!d(string=hai) anos
TextureOperation.cs 3ab5c23f49 Add partial support for array of samplers, and add pass to identify them from bindless texture accesses %!s(int64=6) %!d(string=hai) anos