Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
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AstAssignment.cs 1876b346fe Initial work 6 anni fa
AstBlock.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
AstBlockType.cs 1876b346fe Initial work 6 anni fa
AstBlockVisitor.cs 1876b346fe Initial work 6 anni fa
AstComment.cs 1876b346fe Initial work 6 anni fa
AstHelper.cs 1876b346fe Initial work 6 anni fa
AstNode.cs 1876b346fe Initial work 6 anni fa
AstOperand.cs e93ca84b14 Better IPA shader instruction implementation (#1082) 6 anni fa
AstOperation.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 anni fa
AstOptimizer.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
AstTextureOperation.cs 7c53b69c30 SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) 3 anni fa
GotoElimination.cs 1876b346fe Initial work 6 anni fa
GotoStatement.cs 1876b346fe Initial work 6 anni fa
HelperFunctionsMask.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
IAstNode.cs 1876b346fe Initial work 6 anni fa
InstructionInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
OperandInfo.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 anni fa
PhiFunctions.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
StructuredFunction.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 anni fa
StructuredProgram.cs 9daf029f35 Use vector transform feedback outputs if possible (#3832) 3 anni fa
StructuredProgramContext.cs 59cdf310bd SPIR-V: Fix tessellation control shader output types (#3807) 3 anni fa
StructuredProgramInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
VariableType.cs dc97457bf0 Initial support for double precision shader instructions. (#963) 6 anni fa